Unity SDK
OneSignal Unity SDK Reference.
Works with iOS, Android, Amazon.
Just starting with Unity?
Check out our Unity SDK Setup guide.
Parameter | Data Type | Description |
---|---|---|
Debugging | ||
setLogLevel | Method | Enable logging to help debug OneSignal implementation. |
Initialization | ||
StartInit | Method | Starts initialization of OneSignal, call this on Start method of the first scene that loads. See Unity SDK Setup for details and code examples. |
inFocusDisplaying | Method | Setting to control how OneSignal notifications will be shown when one is received while your app is in focus. |
Settings | Method | iOS - Automatically Prompt Users to Enable Notifications and Open all URLs in In-App Safari Window |
EndInit | Method | Must be called after StartInit to complete initialization of OneSignal. |
Handling Notifications | ||
NotificationReceived | Method | Adds an observer function/callback that will get executed whenever a new OneSignal push notification is received on the device when app is in the foreground. |
NotificationOpened | Method | When a user takes an action on a notification |
Privacy | ||
setRequiresUserPrivacyConsent | Method | Delays initialization of the SDK until the user provides privacy consent |
UserDidProvideConsent | Method | Android, iOS - Provides privacy consent |
iOS Prompting | ||
promptForPushNotificationsWithUserResponse | Method | Prompt the user for notification permissions. Callback fires as soon as the user accepts or declines notifications. Must set kOSSettingsKeyAutoPrompt to false when calling initWithLaunchOptions.Recommended: Set to false and follow iOS Push Opt-In Prompt. |
User Status | ||
getPermissionSubscriptionState | Method | Get the current notification and permission state. Returns a OSPermissionSubscriptionState type. |
addPermissionObserver | Event Delegate | Permission status changes |
addSubscriptionObserver | Event Delegate | Subscription status changes |
setSubscription | Method | Disable OneSignal from sending notifications to current device. |
External User IDs | ||
setExternalUserId | Method | Allows you to use your own system's user ID's to send push notifications to your users. To tie a user to a given user ID, you can use this method. |
removeExternalUserId | Method | Removes whatever was set as the current user's external user ID. |
Tagging | ||
getTags | Method | View Tags from current device record. |
sendTag | Method | Add a single Data Tag to current device record. |
sendTags | Method | Add multiple Data Tags to current device record. |
deleteTag | Method | Delete a Tag from current device record. |
deleteTags | Method | Delete multiple Tags from current device record. |
Location Data | ||
setLocationShared | Method | Disable or Enable SDK location collection. See Handling Personal Data. |
promptLocation | Method | Prompt Users for Location Not Recommended Recommended: Use In-App Message Location Opt-In Prompt. |
Sending Notifications | ||
postNotification | Method | Send or schedule a notification to a OneSignal Player ID. |
cancelNotification | Method | Delete a single app notification |
clearOneSignalNotifications | Method | Delete all app notifications |
In-App Messaging - Link | ||
addTrigger | Method | Add a trigger, may show an In-App Message if its triggers conditions were met. |
addTriggers | Method | Add a map of triggers, may show an In-App Message if its triggers conditions were met. |
removeTriggerForKey | Method | Removes a list of triggers based on a collection of keys, may show an In-App Message if its triggers conditions were met. |
getTriggerValueForKey | Method | Gets a trigger value for a provided trigger key. |
pauseInAppMessages | Method | Allows you to temporarily pause all In App Messages. |
setInAppMessageClickHandler | Method | Sets an In App Message opened block |
setEmail | Method | Set user's email. Creates a new user record for the email address. Use sendTag if you want to update a push user record with the email. |
logoutEmail | Method | Log user out to dissociate email from device |
addEmailSubscriptionObserver | Method | Observer for subscription changes to email |
Notification Objects | ||
OSNotificationOpenedResult | Class | Information returned from a notification the user received. |
OSNotification | Class | Represents a received push notification |
OSNotificationAction | Class | How user opened notification |
OSNotificationPayload | Class | Data that comes with a notification |
Appearance | ||
enableVibrate | Method | Android - When user receives notification, vibrate device less |
enableSound | Method | Android - When user receives notification, do not play a sound |
Initialization
Settings
Settings that can be passed into the initialization chaining method.
Settings key options are:
OneSignal.kOSSettingsAutoPrompt
- Auto prompt user for notification permissions.OneSignal.kOSSettingsInAppLaunchURL
- Launch notifications with a launch URL as an in app webview.
Parameter | Type | Description |
---|---|---|
settings | Dictionary<string, bool> | Additional initialization settings. Set true or false . |
Privacy
SetRequiresUserPrivacyConsent
SetRequiresUserPrivacyConsent
Allows you to delay the initialization of the SDK until the user provides privacy consent. The SDK will not be fully initialized until the UserDidProvideConsent(true)
method is called. The SDK will remember the answer to the last time UserDidProvideConsent
was called so you only need to call it once.
If you set this to be true, the SDK will not fully initialize until consent is provided. You can still call OneSignal methods, but nothing will happen, and the user will not be registered for push notifications.
void YourAppInitMethod() {
// SetRequiresUserPrivacyConsent will prevent
// initialization until UserDidProvideConsent(true) is called
OneSignal.StartInit("YOUR_APP_ID")
.SetRequiresUserPrivacyConsent(true)
.EndInit();
}
UserDidProvideConsent
UserDidProvideConsent
If your application is set to require the user's privacy consent, you can provide this consent using this method. Until you call UserDidProvideConsent(true)
, the SDK will not fully initialize and will not send any data to OneSignal. The SDK will remember the answer to the last time UserDidProvideConsent
was called so you only need to call it once.
void UserAcceptedConsent() {
// Only needs to be called once,
// OneSignal will remember the last answer
OneSignal.UserDidProvideConsent(true);
}
UserProvidedConsent
UserProvidedConsent
Returns a boolean indicating if the user has given privacy consent yet.
Prompting
PromptForPushNotificationsWithUserResponse
PromptForPushNotificationsWithUserResponse
Call this when you would like to prompt an iOS user to accept push notifications with the default system prompt. Only use if you passed false to autoRegister when calling Init.
OneSignal.PromptForPushNotificationsWithUserResponse(OneSignal_promptForPushNotificationsReponse);
private void OneSignal_promptForPushNotificationsReponse(bool accepted) {
Debug.Log("OneSignal_promptForPushNotificationsReponse: " + accepted);
}
Status
GetPermissionSubscriptionState
GetPermissionSubscriptionState
Get the current notification and permission state. Returns a OSPermissionSubscriptionState
type described below.
permissionStatus | OSPermissionState | Device's Notification Permissions state |
subscriptionStatus | OSSubscriptionState | Push Protocol and OneSignal subscription state |
var status = OneSignal.GetPermissionSubscriptionState();
status.permissionStatus.hasPrompted;
status.permissionStatus.status;
status.subscriptionStatus.subscribed;
status.subscriptionStatus.userSubscriptionSetting;
status.subscriptionStatus.userId;
status.subscriptionStatus.pushToken;
permissionObserver
permissionObserver
Delegate will be fired when a notification permission setting changes.
This includes the following events:
- Notification permission prompt shown. iOS
- The user accepting or declining the permission prompt iOS
- Enabling/disabling notifications for your app in the Device's Settings after returning to your app.
Example
Output is showings the user accepting the notification permission prompt.
OneSignal.permissionObserver += OneSignal_permissionObserver;
private void OneSignal_permissionObserver(OSPermissionStateChanges stateChanges) {
// Example of detecting anwsering the permission prompt
if (stateChanges.from.status == OSNotificationPermission.NotDetermined) {
if (stateChanges.to.status == OSNotificationPermission.Authorized)
Debug.Log("Thanks for accepting notifications!");
else if (stateChanges.to.status == OSNotificationPermission.Denied)
Debug.Log("Notifications not accepted. You can turn them on later under your device settings.");
}
Debug.Log("stateChanges.to.status: " + stateChanges.to.status);
}
subscriptionObserver
subscriptionObserver
Delegate will be fired when a notification subscription property changes.
This includes the following events:
- Getting a push token from Apple or Google.
- Getting a player / user id from OneSignal
OneSignal.setSubscription
is called- User disables or enables notifications
Example
OneSignal.subscriptionObserver += OneSignal_subscriptionObserver;
private void OneSignal_subscriptionObserver(OSSubscriptionStateChanges stateChanges) {
Debug.Log("stateChanges: " + stateChanges);
Debug.Log("stateChanges.to.userId: " + stateChanges.to.userId);
Debug.Log("stateChanges.to.subscribed: " + stateChanges.to.subscribed);
}
Tags
GetTags
GetTags
Retrieve a list of tags that have been set on the player from the OneSignal server.
Parameter | Type | Description |
---|---|---|
inTagsReceivedDelegate | TagsReceived | Delegate gets called once the tags are available. |
void SomeMethod() {
OneSignal.GetTags(TagsReceived);
}
private void TagsReceived(Dictionary<string, object> tags) {
foreach (var tag in tags)
print(tag.Key + ":" + tag.Value);
}
TagsReceived
TagsReceived
Delegate you can define to get the all the tags set on a player from onesignal.com.
Parameter | Type | Description |
---|---|---|
tags | Dictionary<string, object> | Dictionary of key value pairs retrieved from the OneSignal server. |
private static void TagsReceived(Dictionary<string, object> tags) {
foreach (var tag in tags)
print(tag.Key + ":" + tag.Value);
}
SendTag
SendTag
Tag a player based on a game event of your choosing so later you can create segments on onesignal.com to target these players. If you need to set more than one key at a time please use SendTags
instead.
Parameter | Type | Description |
---|---|---|
key | String | Key of your choosing to create or update. |
value | String | Value to set on the key. NOTE: Passing in a blank String deletes the key, you can also call DeleteTag or DeleteTags . |
OneSignal.SendTag("key", "value");
SendTags
SendTags
Set multiple tags on a player with one call.
Parameter | Type | Description |
---|---|---|
tags | Dictionary<string, string> | An IDictionary of key value pairs. NOTE: Passing in a blank as a value deletes the key, you can also call DeleteTag or DeleteTags . |
OneSignal.SendTags(new Dictionary<string, string>() { {"UnityTestKey2", "value2"}, {"UnityTestKey3", "value3"} });
DeleteTag
DeleteTag
Deletes a tag that was previously set on a player with SendTag
or SendTags
. Please use DeleteTags
if you need to delete more than one tag.
Parameter | Type | Description |
---|---|---|
key | String | Key to remove. |
OneSignal.DeleteTag("key");
DeleteTags
DeleteTags
Deletes tags that were previously set on a player with SendTag
or SendTags
.
Parameter | Type | Description |
---|---|---|
keys | IList | Keys to remove. |
OneSignal.DeleteTags(new List<string>() {"UnityTestKey2", "UnityTestKey3" })
Data
PromptLocation
PromptLocation
Prompts the user for location permissions. This allows for geotagging so you can send notifications to users based on location.
OneSignal.PromptLocation();
iOS INSTRUCTIONS
You must add all of the following to your iOS plist settings:
NSLocationUsageDescription
NSLocationWhenInUseUsageDescription
ANDROID INSTRUCTIONS
You must add one of the following Android Permissions:
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
SetLocationShared
SetLocationShared
Accepts a boolean parameter, allows you to enable or disable OneSignal SDK location tracking. Please note that if you disable location tracking, you will not be able to use location based push notifications.
//disables location features
OneSignal.SetLocationShared(false);
Receiving Notifications
PostNotification
PostNotification
Allows you to send notifications from user to user or schedule ones in the future to be delivered to the current device or specific player ids.
Parameter | Type | Description |
---|---|---|
parameters | Dictionary<string, object> | Dictionary of notification options, see our Create notification POST call for all options. |
Returns | Method |
---|---|
onSuccess | OnPostNotificationSuccess delegate fires when the notification was created on OneSignal's server.Dictionary<string, object> - Json response from OneSignal's server.This will contain an "id" you can later use to cancel if was scheduled in the future. |
onFailure | OnPostNotificationFailure delegate fires when the notification failed to createDictionary<string, object> - Json response from OneSignal's server. |
using OneSignalPush.MiniJSON;
private static string oneSignalDebugMessage;
void someMethod() {
// Just an example userId, use your own or get it the devices by using the GetPermissionSubscriptionState method
string userId = "b2f7f966-d8cc-11e4-bed1-df8f05be55ba";
var notification = new Dictionary<string, object>();
notification["contents"] = new Dictionary<string, string>() { {"en", "Test Message"} };
notification["include_player_ids"] = new List<string>() { userId };
// Example of scheduling a notification in the future.
notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddSeconds(30).ToString("U");
OneSignal.PostNotification(notification, (responseSuccess) => {
oneSignalDebugMessage = "Notification posted successful with id: " + responseSuccess["id"];
}, (responseFailure) => {
oneSignalDebugMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);
});
}
See the Create notification REST API POST call for a list of all possible options. Note: You can only use include_player_ids
as a targeting parameter from your app. Other target options such as tags
and included_segments
require your OneSignal App REST API key which can only be used from your server.
Canceling a Notification
After creating the notification using postNotification
you can save the notification "id" from the responseSuccess
callback to use for canceling the push if required.
Using the API Cancel notification endpoint, you can use something like this to cancel that push if needed through the SDK.
string url = "https://onesignal.com/api/v1/notifications/" + notificationId.ToString() + "?app_id=" + appId;
WebRequest request = WebRequest.Create(url);
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
request.Method = "DELETE";
request.GetResponse();
ClearOneSignalNotifications
ClearOneSignalNotifications
Removes all OneSignal app notifications from the Notification Shade.
OneSignal.ClearOneSignalNotifications();
SetSubscription
SetSubscription
You can call this method with false to opt users out of receiving all notifications through OneSignal. You can pass true later to opt users back into notifications.
Parameter | Type | |
---|---|---|
enable | Boolean |
OneSignal.SetSubscription(false);
setEmail
setEmail
setEmail
allows you to set the user's email address with the OneSignal SDK. We offer several overloaded versions of this method.
OneSignal.SetEmail("[email protected]");
If you have a backend server, we strongly recommend using Identity Verification with your users. Your backend can generate an email authentication token and send it to your app. The following code also includes callbacks:
string emailAuthToken = ""; //from your backend server
OneSignal.SetEmail("[email protected]", emailAuthToken, () => {
//Successfully set email
}, (error) => {
//Encountered error setting email
});
logoutEmail
logoutEmail
If your app implements logout functionality, you can call logoutEmail
to dissociate the email from the device:
OneSignal.LogoutEmail (() => {
// Successfully logged out of email
}, (error) => {
// Encountered error logging out of email
});
addEmailSubscriptionObserver
addEmailSubscriptionObserver
We have also added a new email subscription observer to track changes to email subscriptions (ie. the user sets their email or logs out). In order to subscribe to email subscription changes you can implement the following:
void Start() {
OneSignal.emailSubscriptionObserver += OneSignal_emailSubscriptionObserver;
}
Now, whenever the email subscription changes, this method will be called:
private void OneSignal_emailSubscriptionObserver(OSEmailSubscriptionStateChanges stateChanges) {
string newEmailAddress = stateChanges.to.emailAddress;
}
External ID's
setExternalUserId
setExternalUserId
If your system assigns unique identifiers to users, it can be annoying to have to also remember their OneSignal user ID's as well. To make things easier, OneSignal now allows you to set an external_id
for your users. Simply call this method, pass in your custom user ID (as a string), and from now on when you send a push notification, you can use include_external_user_ids
instead of include_player_ids
.
string myCustomUniqueUserId = "something from my backend server";
OneSignal.SetExternalUserId(myCustomUniqueUserId);
removeExternalUserId
removeExternalUserId
If your user logs out of your app and you would like to disassociate their custom user ID from your system with their OneSignal user ID, you will want to call this method.
//usually called after the user logs out of your app
OneSignal.RemoveExternalUserId();
Notification Events
NotificationReceived
NotificationReceived
Use to process a OneSignal notification that was just received while the app was in focus.
Parameter | Type | Description |
---|---|---|
result | OSNotification | Object containing properties of the notification. |
OneSignal.StartInit("b2f7f966-d8cc-11e4-bed1-df8f05be55ba")
.HandleNotificationReceived(HandleNotificationReceived)
.EndInit();
// Called when your app is in focus and a notificaiton is recieved.
// The name of the method can be anything as long as the signature matches.
// Method must be static or this object should be marked as DontDestroyOnLoad
private static void HandleNotificationReceived(OSNotification notification) {
OSNotificationPayload payload = notification.payload;
string message = payload.body;
print("GameControllerExample:HandleNotificationReceived: " + message);
print("displayType: " + notification.displayType);
extraMessage = "Notification received with text: " + message;
}
NotificationOpened
NotificationOpened
Use to process a OneSignal notification the user just tapped on.
Parameter | Type | Description |
---|---|---|
result | OSNotificationOpenedResult | Object containing both the user's response and properties of the notification. |
OneSignal.StartInit("b2f7f966-d8cc-11e4-bed1-df8f05be55ba")
.HandleNotificationOpened(HandleNotificationOpened)
.EndInit();
// Called when a notification is opened.
// The name of the method can be anything as long as the signature matches.
// Method must be static or this object should be marked as DontDestroyOnLoad
private static void HandleNotificationOpened(OSNotificationOpenedResult result) {
OSNotificationPayload payload = result.notification.payload;
Dictionary<string, string> additionalData = payload.additionalData;
string message = payload.body;
string actionID = result.action.actionID;
print("GameControllerExample:HandleNotificationOpened: " + message);
extraMessage = "Notification opened with text: " + message;
if (additionalData != null) {
if (additionalData.ContainsKey("discount")) {
extraMessage = (string)additionalData["discount"];
// Take user to your store.
}
}
if (actionID != null) {
// actionSelected equals the id on the button the user pressed.
// actionSelected will equal "__DEFAULT__" when the notification itself was tapped when buttons were present.
extraMessage = "Pressed ButtonId: " + actionID;
}
}
OSNotificationOpenedResult
OSNotificationOpenedResult
The information returned from a notification the user received.
Parameter | Type | Description |
---|---|---|
notification | OSNotification | Notification the user opened. |
action | OSNotificationAction | The action the user took on the notification. |
OSNotification
OSNotification
The notification the user opened.
Parameter | Type | Description |
---|---|---|
isAppInFocus | boolean | Was app in focus. |
shown | boolean | Was notification shown to the user. Will be false for silent notifications. |
androidNotificationId | int | Android Notification assigned to the notification. Can be used to cancel or replace the notification. |
payload | OSNotificationPayload | Payload received from OneSignal. |
displayType | DisplayType | How the notification was displayed to the user. |
groupedNotifications | List<OSNotificationPayload> | Notification is a summary notification for a group this will contain all notification payloads it was created from. |
displayType
displayType
How the notification was displayed to the user. Part of OSNotification. See InFocusDisplaying for more information on how this is used.
Notification
- native notification display.
InAppAlert
(Default) - native alert dialog display.
None
- notification is silent, or InFocusDisplaying is disabled.
OSNotificationAction
OSNotificationAction
The action the user took on the notification.
Parameter | Type | Description |
---|---|---|
type | ActionType | Was the notification opened normally (Opened ) or was a button pressed on the notification (ActionTaken ). |
actionID | String | If type == ActionTaken then this will contain the id of the button pressed. |
OSNotificationPayload
OSNotificationPayload
Contents and settings of the notification the user received.
Parameter | Type | Description |
---|---|---|
notificationId | String | OneSignal notification UUID. |
title | String | Title of the notification. |
body | String | Body of the notification. |
additionalData | JSONObject | Custom additional data that was sent with the notification. Set on the dashboard under Options > Additional Data or with the 'data' field on the REST API. |
smallIcon | String | Small icon resource name set on the notification. |
largeIcon | String | Large icon set on the notification. |
bigPicture | String | Big picture image set on the notification. |
smallIconAccentColor | String | Accent color shown around small notification icon on Android 5+ devices. ARGB format. |
launchUrl | String | URL to open when opening the notification. |
sound | String | Sound resource to play when the notification is shown. |
ledColor | String | Devices that have a notification LED will blink in this color. ARGB format. |
lockScreenVisibility | int | Privacy setting for how the notification should be shown on the lockscreen of Android 5+ devices. 1 = Public (fully visible)(default), 0 = Private (Contents are hidden), -1 = Secret (not shown). |
groupKey | String | Notifications with this same key will be grouped together as a single summary notification. |
groupMessage | string | Summary text displayed in the summary notification. |
actionButtons | List<ActionButton> | List of action buttons on the notification. |
fromProjectNumber | String | The Google project number the notification was sent under. |
backgroundImageLayout | BackgroundImageLayout | If a background image was set this object will be available. |
rawPayload | String | Raw JSON payload string received from OneSignal. |
ActionButton
ActionButton
List of action buttons on the notification. Part of OSNotificationPayload.
Parameter | Type | Description |
---|---|---|
id | String | Id assigned to the button. |
text | String | Text show on the button to the user. |
icon | String | Icon shown on the button. |
BackgroundImageLayout
BackgroundImageLayout
If a background image was set, this object will be available. Part of OSNotificationPayload.
Parameter | Type | Description |
---|---|---|
image | String | Image URL or name used as the background image. |
titleTextColor | String | Text color of the title on the notification. ARGB Format. |
bodyTextColor | String | Text color of the body on the notification. ARGB Format. |
Appearance
EnableVibrate
EnableVibrate
By default OneSignal always vibrates the device when a notification is displayed unless the device is in a total silent mode. Passing false means that the device will only vibrate lightly when the device is in it's vibrate only mode.
You can link this action to a UI button to give your user a vibration option for your notifications.
OneSignal.EnableVibrate(false);
EnableSound
EnableSound
By default OneSignal plays the system's default notification sound when the device's notification system volume is turned on. Passing false means that the device will only vibrate unless the device is set to a total silent mode.
You can link this action to a UI button to give your user a different sound option for your notifications.
OneSignal.EnableSound(false);
In-App Messaging
See Sending In-App Messages before getting started.
How do triggers work?
In-App Message triggers are handled by our SDK using the addTrigger
or addTriggers
method. A trigger is a key: value
pair of string or integer data that you set programmatically in your app when an event occurs.
For example, if you want to send an IAM when a user reaches level 5 and level 10 of your game. Each time the use grows a level, you would call for example OneSignal.addTrigger("level", 1);
then when they reach level 2, you simply update the trigger OneSignal.addTrigger("level", 2);
and so on. At OneSignal.addTrigger("level", 5);
you can then have the IAM show to the user by setting the key as level is 5
or level is greater than or equal to 5
Triggers are cleared each time the app is closed.
addTrigger
addTrigger
Add a trigger, may show an In-App Message if its triggers conditions were met.
Parameter | Type | Description |
---|---|---|
key | String | Key for the trigger |
value | Object (String or Number Recommended) | Value of the trigger. Object passed in will have toString() called if not a String |
Example
// Add a single trigger
OneSignal.AddTrigger("key", "value");
addTriggers
addTriggers
Add a map of triggers, may show an In-App Message if its triggers conditions were met.
Parameter | Type | Description |
---|---|---|
triggers | Map<String, Object> | Allows you to set multiple trigger key/value pairs simultaneously. |
removeTriggerForKey
removeTriggerForKey
Removes a single trigger for the given key, may show an In-App Message if its triggers conditions were met.
Example
Parameter | Type | Description |
---|---|---|
key | String | Key for trigger remove |
// Delete a trigger
OneSignal.RemoveTriggerForKey("key");
removeTriggersForKeys
removeTriggersForKeys
Removes a list of triggers based on a collection of keys, may show an In-App Message if its triggers conditions were met.
Parameter | Type | Description |
---|---|---|
keys | Collection<String> | Removes a collection of triggers from their keys |
getTriggerValueForKey
getTriggerValueForKey
Gets a trigger value for a provided trigger key.
Parameter | Type | Description |
---|---|---|
key | String | Returns a single trigger value for the given key, if it exists, otherwise returns null |
Return Type | |
---|---|
String | Value if added with addTrigger or null if never set. |
Example
// Get the current value to a trigger by key
var triggerValue = OneSignal.GetTriggerValueForKey("key");
pauseInAppMessages
pauseInAppMessages
Allows you to temporarily pause all In App Messages. You may want to do this while the user is watching a video playing a match in your game to make sure they don't get interrupted at a bad time.
Parameter | Type | Description |
---|---|---|
pause | boolean | To pause set true To resume set false |
HandleInAppMessageClicked
HandleInAppMessageClicked
Sets a In App Message opened handler. The instance will be called when an In App Message action is tapped on.
Parameter | Type | Description |
---|---|---|
handler | InAppMessageClicked | Instance to a class implementing this interference. |
Example
OneSignal.StartInit("YOUR_ONESIGNAL_APP_ID")
.HandleInAppMessageClicked(HandleInAppMessageClicked)
.EndInit();
InAppMessageClickHandler
InAppMessageClickHandler
Use to process an In App Message the user just tapped on.
Parameter | Type | Description |
---|---|---|
result | OSInAppMessageAction | Details about the In App Message action element (button or image) that was tapped on. |
Example
public static void HandleInAppMessageClicked(OSInAppMessageAction action) {
String logInAppClickEvent = "In-App Message opened with action.clickName " + action.clickName;
print(logInAppClickEvent);
extraMessage = logInAppClickEvent;
}
OSInAppMessageAction
OSInAppMessageAction
Details about the In App Message action element (button or image) that was tapped on.
Field | Type | Description |
---|---|---|
clickName | String | An optional click name defined for the action element.null if not set |
clickUrl | String | An optional URL that opens when the action takes place.null if not set. |
firstClick | boolean | true if this is the first time the user has pressedany action on the In App Message. |
closesMessage | boolean | Did the action close the In App Message.true - In App Message will animate off the screen.false - In App Message will stay on screen until the user dismisses. |
Updated almost 2 years ago