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개요

이 가이드는 Huawei AppGallery에 배포되는 Unity 애플리케이션에 OneSignal 푸시 알림을 통합하는 방법을 설명합니다. 앱이 Huawei AppGallery에 배포되는 경우에만 이 지침을 따르세요.

요구 사항

  • Android Studio
  • “Huawei App Gallery”가 설치된 Huawei 기기
  • 구성된 OneSignal 앱 및 플랫폼

OneSignal 앱 및 플랫폼 구성

푸시 알림에 필요한 설정 OneSignal로 푸시 알림 전송을 시작하려면 먼저 지원하는 모든 플랫폼(Apple (APNs), Google (FCM), Huawei (HMS) 및/또는 Amazon (ADM))으로 OneSignal 앱을 구성해야 합니다.
조직에 이미 OneSignal 계정이 있는 경우 관리자 역할로 초대를 요청하여 앱을 구성하세요. 그렇지 않은 경우 무료 계정에 가입하여 시작하세요.
단일 OneSignal 앱에서 여러 플랫폼(iOS, Android, Huawei, Amazon, Web)을 관리할 수 있습니다.
1

앱 만들기 또는 선택

  • 기존 앱에 플랫폼을 추가하려면 OneSignal 대시보드에서 설정 > 푸시 및 인앱으로 이동합니다.
  • 처음부터 시작하려면 New App/Website를 클릭하고 프롬프트를 따릅니다.

새 앱 만들기를 보여주는 예제.

2

플랫폼 설정 및 활성화

  • 앱 및 조직에 대해 명확하고 인식 가능한 이름을 선택합니다.
  • 구성하려는 플랫폼(iOS, Android 등)을 선택합니다.
  • Next: Configure Your Platform을 클릭합니다.

첫 번째 OneSignal 앱, 조직 및 채널 설정 예제.

3

플랫폼 자격 증명 구성

플랫폼에 따라 프롬프트를 따릅니다:자격 증명을 입력한 후 Save & Continue를 클릭합니다.
4

대상 SDK 선택

개발 플랫폼(예: iOS, Android, React Native, Unity)과 일치하는 SDK를 선택한 다음 Save & Continue를 클릭합니다.

문서로 이동할 사용 중인 SDK 선택.

5

SDK 설치 및 앱 ID 저장

플랫폼이 구성되면 OneSignal 앱 ID가 표시됩니다. 이 ID를 복사하고 저장하세요. SDK를 설치하고 초기화할 때 필요합니다.다른 사람과 협업하는 경우 Invite 버튼을 사용하여 개발자 또는 팀 구성원을 추가한 다음 Done을 클릭하여 설정을 완료합니다.

앱 ID를 저장하고 추가 팀 구성원을 초대합니다.

완료되면 선택한 플랫폼에 대한 SDK 설치 가이드를 따라 OneSignal 통합을 완료합니다.

설정

1. OneSignal SDK 설정

OneSignal Unity SDK 설정

OneSignal Unity SDK 설정 가이드를 따라 SDK를 앱에 구현하세요. Huawei AppGallery에 출시되는 앱 빌드에는 Firebase/Google 설정이 필요하지 않습니다.

2. Huawei 구성

OneSignal의 Huawei 플랫폼 설정 Huawei 구성 파일 (agconnect-services.json) AppGallery Connect 프로젝트 목록에서 앱을 선택합니다. C”agconnect-services.json” 버튼을 클릭하여 이 파일을 다운로드합니다.
이 파일을 Assets/Plugins/Android/OneSignalConfig 안에 배치합니다.

3. 서명 인증서 지문 생성

다른 Huawei 서비스를 위해 Huawei의 대시보드에 SHA-256 인증서 지문을 이미 추가한 경우 이 단계를 건너뛸 수 있습니다.
서명 인증서 지문 생성을 따르세요.

4. Huawei gradle 플러그인 및 의존성 추가

4a.1 File -> Build Settings -> Player Settings -> Android -> Publishing Settings로 이동하여 Custom Main Gradle Template 아래를 클릭합니다. 이렇게 하면 mainTemplate.gradle이 생성됩니다.
4a.2 mainTemplate.gradle에서 주석 // GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN을 제거합니다.
  • dependencies 아래에 implementation 'com.huawei.hms:push:6.3.0.304'를 추가합니다.
4a.3 다음 내용으로 Assets/Plugins/Android/settingsTemplate.gradle이라는 새 파일을 생성합니다.
import java.nio.file.Files

// This file contents should be placed at Assets/Plugins/Android/settingsTemplate.gradle
// This works around Unity's 2019.3 bug where their root build.gradle is placing buildscript under allprojects
// On it's own it doesn't create issues however doing so means including a buildscript block in any sub projects
//   such as "unityLibrary" which is generated from the template Assets/Plugins/Android/mainTemplate.gradle does not work.
// It results in a build error of "Configuration with name 'compileClasspath' not found." on a lint task.
// Normally adding "lintOptions { abortOnError false }" bypasses any lint task errors however
//   either due to a bug with the Android Gradle plugin or an order of operations this does seem to be applying in this case.
// Until Unity fixes their root build.gradle we will need to keep using this file to enable any additional Gradle plugins.

static void enableJetifier(Project project) {
    project.ext['android.useAndroidX'] = true
    project.ext['android.enableJetifier'] = true
}

static void addBuildscript(Project project) {
    project.buildscript {
        repositories {
            maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
            maven { url 'http://developer.huawei.com/repo/' }
        }
        dependencies {
            classpath 'com.huawei.agconnect:agcp:1.6.5.300'
        }
    }
}

static void applyPlugins(Project project) {
    // Only apply to the :app project. (Unity calls this :launcher)
    if (project.name != 'launcher')
        return

    project.afterEvaluate {
        it.apply plugin: 'com.huawei.agconnect'
    }
}

static void copyHMSFile(Project project) {
    // Only apply to the :app project. (Unity calls this :launcher)
    if (project.name != 'launcher')
        return

    def newFile = new File("${project.rootDir}/launcher/agconnect-services.json")

    if (newFile.exists())
        return

    def file = new File("${project.rootDir}/unityLibrary/OneSignalConfig/agconnect-services.json")
    Files.copy(file.toPath(), newFile.toPath())
}

gradle.rootProject {
    it.afterEvaluate {
        it.allprojects {
            // Since Unity 2019.3 enabling Jetifier via mainTemplate.gradle is no longer working
            // Enabling it for all gradle projects here.
            enableJetifier(it)

            addBuildscript(it)
            applyPlugins(it)
            copyHMSFile(it)
        }
    }
}

// Per Unity's docs /*/*INCLUDES/*/* should be at the bottom.
// https://docs.unity3d.com/Manual/android-gradle-overview.html

// However it seem to have left out this include line
include ':launcher', ':unityLibrary'
**INCLUDES**
4b.1 File -> Build Settings -> Player Settings -> Android -> Publishing Settings로 이동하여 Custom Gradle Template 아래를 클릭합니다. 이렇게 하면 mainTemplate.gradle이 생성됩니다.
4b.2 mainTemplate.gradle에서 주석 // GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN을 제거합니다.
  • buildscript { repositories } 아래에 maven { url 'http://developer.huawei.com/repo/' }를 추가합니다.
  • buildscript { dependencies } 아래에 classpath 'com.huawei.agconnect:agcp:1.6.5.300'을 추가합니다.
  • allprojects { repositories } 아래에 maven { url 'http://developer.huawei.com/repo/' }를 추가합니다.
이러한 의존성을 추가한 후 allprojects {} 아래에 다음을 추가합니다.
allprojects {
  ...
}

task copyReport(type: Copy) {
    from file("$projectDir/OneSignalConfig/agconnect-services.json")
    into file("$projectDir")
}

allprojects {
    afterEvaluate {
        for (def task in it.tasks)
            if (task != rootProject.tasks.copyReport)
                task.dependsOn rootProject.tasks.copyReport
    }
}
dependencies 아래에 implementation 'com.huawei.hms:push:6.3.0.304'를 추가합니다.
파일의 맨 아래에 apply plugin: 'com.huawei.agconnect'를 추가합니다.

추가 구성 단계

Huawei 위치 서비스 구성 (선택 사항)

mainTemplate.gradle의 dependencies 아래에 implementation 'com.huawei.hms:location:<HUAWEI HMS VERSION #>를 추가합니다.
아직 없는 경우 AndroidManifest.xml에 위치 권한도 추가해야 합니다.
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>

Huawei 문제 해결

테스트하는 동안 OneSignal setLogLevel 메서드를 VERBOSE로 설정해야 합니다. 로그를 확인하여 발생하는 오류와 Huawei 일반 오류 코드를 확인하세요.
OneSignal SDK로 Huawei pushToken을 등록할 때 6003 오류를 방지하려면 디버그 또는 릴리스 키스토어 서명을 생성해야 할 수 있습니다(올바른 앱 빌드 경로 debug 또는 release 선택). “서명 구성” 섹션을 참조하세요.
이는 푸시에 필요한 클래스가 앱에서 누락되었음을 의미합니다. build.gradlecom.huawei.hms:push만 있으면 이 특정 오류가 더 이상 발생하지 않습니다. 그러나 공격적인 Proguard 또는 R8 설정이 있는 경우 문제가 발생할 수 있습니다. 문제의 근본 원인인지 확인하기 위해 minifyEnabled를 일시적으로 끄는 것이 좋습니다.또한 다른 HMS 라이브러리의 주요 릴리스 버전을 혼합해서는 안 됩니다. 4 또는 5 중 하나로 시작하세요. 3에서 5까지 혼합하지 않도록 주의하세요. 이는 다른 오류를 생성합니다.
E/OneSignal: HMS ApiException getting Huawei push token!
    com.huawei.hms.common.ApiException: -5: Core error
Proguard 또는 R8 규칙이 올바르게 설정되어 있는지 확인하세요. 관련이 있는지 확인하기 위해 일시적으로 비활성화할 수 있습니다. Proguard 또는 R8을 비활성화한 후 문제가 해결되면 이 가이드를 따라 다시 활성화할 수 있습니다. “서명 구성” 섹션을 참조하세요.

Testing the OneSignal SDK integration

This guide helps you verify that your OneSignal SDK integration is working correctly by testing push notifications, subscription registration, and in-app messaging.
If you are testing with an Android emulator, it should start with a cold boot.
  1. Go to Device Manager in Android Studio.
  2. Select your emulator device and click Edit.
  3. Go to Additional Settings or More.
  4. Set the Boot option to Cold Boot.
  5. Save changes and restart the emulator.

Check mobile subscriptions

1

Launch your app on a test device.

The native push permission prompt should appear automatically if you added the requestPermission method during initialization.

iOS and Android push permission prompts

2

Check your OneSignal dashboard

Before accepting the prompt, check the OneSignal dashboard:
  • Go to Audience > Subscriptions.
  • You should see a new entry with the status “Never Subscribed”.

Dashboard showing subscription with 'Never Subscribed' status

3

Return to the app and tap Allow on the prompt.

4

Refresh the OneSignal dashboard Subscription's page.

The subscription’s status should now show Subscribed.

Dashboard showing subscription with 'Subscribed' status

You have successfully created a mobile subscription. Mobile subscriptions are created when users first open your app on a device or if they uninstall and reinstall your app on the same device.

Set up test subscriptions

Test subscriptions are helpful for testing a push notification before sending a message.
1

Add to Test Subscriptions.

In the dashboard, next to the subscription, click the Options (three dots) button and select Add to Test Subscriptions.

Adding a device to Test Subscriptions

2

Name your subscription.

Name the subscription so you can easily identify your device later in the Test Subscriptions tab.

Dashboard showing the 'Name your subscription' field

3

Create a test users segment.

Go to Audience > Segments > New Segment.
4

Name the segment.

Name the segment Test Users (the name is important because it will be used later).
5

Add the Test Users filter and click Create Segment.

Creating a 'Test Users' segment with the Test Users filter

You have successfully created a segment of test users. We can now test sending messages to this individual device and groups of test users.

Send test push via API

1

Get your App API Key and App ID.

In your OneSignal dashboard, go to Settings > Keys & IDs.
2

Update the provided code.

Replace YOUR_APP_API_KEY and YOUR_APP_ID in the code below with your actual keys. This code uses the Test Users segment we created earlier.
curl -X \
POST --url 'https://api.onesignal.com/notifications' \
 --header 'content-type: application/json; charset=utf-8' \
 --header 'authorization: Key YOUR_APP_API_KEY' \
 --data \
 '{
  "app_id": "YOUR_APP_ID",
  "target_channel": "push",
  "name": "Testing basic setup",
  "headings": {
  	"en": "👋"
  },
  "contents": {
    "en": "Hello world!"
  },
  "included_segments": [
    "Test Users"
  ],
  "ios_attachments": {
    "onesignal_logo": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
  },
  "big_picture": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
}'
3

Run the code.

Run the code in your terminal.
4

Check images and confirmed delivery.

If all setup steps were completed successfully, the test subscriptions should receive a notification with an image included:

Push notification with image on iOS and Android

Images will appear small in the collapsed notification view. Expand the notification to see the full image.
5

Check for confirmed delivery.

In your dashboard, go to Delivery > Sent Messages, then click the message to view stats.You should see the confirmed stat, meaning the device received the push.

Delivery stats showing confirmed delivery

If you’re on a Professional plan or higher, scroll to Audience Activity to see subscription-level confirmation:

Confirmed delivery at the device level in Audience Activity

You have successfully sent a notification via our API to a segment.
  • No image received? Your Notification Service Extension might be missing.
  • No confirmed delivery? Review the troubleshooting guide here.
  • Having issues? Copy-paste the api request and a log from start to finish of app launch into a .txt file. Then share both with support@onesignal.com.

Send an in-app message

In-app messages let you communicate with users while they are using your app.
1

Close or background your app on the device.

This is because users must meet the in-app audience criteria before a new session starts. In OneSignal, a new session starts when the user opens your app after it has been in the background or closed for at least 30 seconds. For more details, see our guide on how in-app messages are displayed.
2

Create an in-app message.

  • In your OneSignal dashboard, navigate to Messages > In-App > New In-App.
  • Find and select the Welcome message.
  • Set your Audience as the Test Users segment we used previously.

Targeting the 'Test Users' segment with an in-app message

3

Customize the message content if desired.

Example customization of in-app Welcome message

4

Set Trigger to 'On app open'.

5

Schedule frequency.

Under Schedule > How often do you want to show this message? select Every time trigger conditions are satisfied.

In-app message scheduling options

6

Make message live.

Click Make Message Live so it is available to your Test Users each time they open the app.
7

Open the app and see the message.

After the in-app message is live, open your app. You should see it display:

Welcome in-app message shown on devices

Not seeing the message?
  • Start a new session
    • You must close or background the app for at least 30 seconds before reopening. This ensures a new session is started.
    • For more, see how in-app messages are displayed.
  • Still in the Test Users segment?
    • If you reinstalled or switched devices, re-add the device to Test Subscriptions and confirm it’s part of the Test Users segment.
  • Having issues?
    • Follow Getting a Debug Log while reproducing the steps above. This will generate additional logging that you can share with support@onesignal.com and we will help investigate what’s going on.
You have successfully setup the OneSignal SDK and learned important concepts like:Continue with this guide to identify users in your app and setup additional features.

User identification

Previously, we demonstrated how to create mobile Subscriptions. Now we’ll expand to identifying Users across all their subscriptions (including push, email, and SMS) using the OneSignal SDK. We’ll cover External IDs, tags, multi-channel subscriptions, privacy, and event tracking to help you unify and engage users across platforms.

Assign External ID

Use an External ID to identify users consistently across devices, email addresses, and phone numbers using your backend’s user identifier. This ensures your messaging stays unified across channels and 3rd party systems (especially important for Integrations). Set the External ID with our SDK’s login method each time they are identified by your app.
OneSignal generates unique read-only IDs for subscriptions (Subscription ID) and users (OneSignal ID).As users download your app on different devices, subscribe to your website, and/or provide you email addresses and phone numbers outside of your app, new subscriptions will be created.Setting the External ID via our SDK is highly recommended to identify users across all their subscriptions, regardless of how they are created.

Add data tags

Tags are key-value pairs of string data you can use to store user properties (like username, role, or preferences) and events (like purchase_date, game_level, or user interactions). Tags power advanced Message Personalization and Segmentation allowing for more advanced use cases. Set tags with our SDK addTag and addTags methods as events occur in your app. In this example, the user reached level 6 identifiable by the tag called current_level set to a value of 6.

A user profile in OneSignal with a tag called "current_level" set to "6"

We can create a segment of users that have a level of between 5 and 10, and use that to send targeted and personalized messages:

Segment editor showing a segment targeting users with a current_level value of greater than 4 and less than 10


Screenshot showing a push notification targeting the Level 5-10 segment with a personalized message


The push notification is received on an iOS and Android device with the personalized content

Add email and/or SMS subscriptions

Earlier we saw how our SDK creates mobile subscriptions to send push and in-app messages. You can also reach users through emails and SMS channels by creating the corresponding subscriptions. If the email address and/or phone number already exist in the OneSignal app, the SDK will add it to the existing user, it will not create duplicates. You can view unified users via Audience > Users in the dashboard or with the View user API.

A user profile with push, email, and SMS subscriptions unified by External ID

Best practices for multi-channel communication
  • Obtain explicit consent before adding email or SMS subscriptions.
  • Explain the benefits of each communication channel to users.
  • Provide channel preferences so users can select which channels they prefer.

To control when OneSignal collects user data, use the SDK’s consent gating methods: See our Privacy & security docs for more on:

Prompt for push permissions

Instead of calling requestPermission() immediately on app open, take a more strategic approach. Use an in-app message to explain the value of push notifications before requesting permission. For best practices and implementation details, see our Prompt for push permissions guide.

Listen to push, user, and in-app events

Use SDK listeners to react to user actions and state changes. The SDK provides several event listeners for you to hook into. See our SDK reference guide for more details.

Push notification events

For full customization, see Mobile Service Extensions.

User state changes

In-app message events


Advanced setup & capabilities

Explore more capabilities to enhance your integration:

Mobile SDK setup & reference

Make sure you’ve enabled all key features by reviewing the Mobile push setup guide. For full details on available methods and configuration options, visit the Mobile SDK reference.
Congratulations! You’ve successfully completed the Mobile SDK setup guide.

도움이 필요하신가요?지원 팀과 채팅하거나 support@onesignal.com으로 이메일을 보내주세요.다음을 포함해 주세요:
  • 발생한 문제의 세부 정보 및 재현 단계(가능한 경우)
  • OneSignal 앱 ID
  • External ID 또는 Subscription ID(해당하는 경우)
  • OneSignal 대시보드에서 테스트한 메시지의 URL(해당하는 경우)
  • 관련 로그 또는 오류 메시지
기꺼이 도와드리겠습니다!