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Overview

This guide explains how to integrate OneSignal push notifications into a Unity application distributed on the Huawei AppGallery. Only follow these instructions if your app is distributed on the Huawei AppGallery.

Requirements

  • Android Studio
  • A Huawei device with “Huawei App Gallery” installed
  • Configured OneSignal App and Platform

Configure your OneSignal app and platform

Required setup for push notifications To start sending push notifications with OneSignal, you must first configure your OneSignal app with all the platforms your support—Apple (APNs), Google (FCM), Huawei (HMS), and/or Amazon (ADM).
If your organization already has a OneSignal account, ask to be invited as an admin role to configure the app. Otherwise, sign up for a free account to get started.
You can manage multiple platforms (iOS, Android, Huawei, Amazon, Web) under a single OneSignal app.
1

Create or select your app

  • To add platforms to an existing app, go to Settings > Push & In-App in the OneSignal dashboard.
  • To start fresh, click New App/Website and follow the prompts.

Example shows creating a new app.

2

Set up and activate a platform

  • Choose a clear and recognizable name for your app and organization.
  • Select the platform(s) you want to configure (iOS, Android, etc.).
  • Click Next: Configure Your Platform.

Example setting up your first OneSignal app, org, and channel.

3

Configure platform credentials

Follow the prompts based on your platforms:Click Save & Continue after entering your credentials.
4

Choose target SDK

Select the SDK that matches your development platform (e.g., iOS, Android, React Native, Unity), then click Save & Continue.

Select which SDK you are using to be navigated to the docs.

5

Install SDK and save your App ID

Once your platform is configured, your OneSignal App ID will be displayed. Copy and save this ID—you’ll need it when installing and initializing the SDK.If collaborating with others, use the Invite button to add developers or teammates, then click Done to complete setup.

Save your App ID and invite additional team members.

Once complete, follow the SDK installation guide for your selected platform to finish integrating OneSignal.

Setup

1. Setup the OneSignal SDK

OneSignal Unity SDK setup

Follow the OneSignal Unity SDK setup guide to implement our SDK into your app. Note that Firebase/Google setup is not required for app builds released to the Huawei AppGallery.

2. Huawei configuration

Huawei Platform Setup on OneSignal Huawei Configuration File (agconnect-services.json) From the AppGallery Connect Project List select your app. Click on the “agconnect-services.json” button to download this file.
Place this inside Assets/Plugins/Android/OneSignalConfig

3. Generating a signing certificate fingerprint

You can skip this step if you already have added your SHA-256 certificate fingerprint to Huawei’s dashboard for a different Huawei service.
Follow Generating a Signing Certificate Fingerprint

4. Add Huawei gradle plugin and dependencies

4a.1 Go to File -> Build Settings -> Player Settings -> Android -> Publishing Settings and click under Custom Main Gradle Template. This will create a mainTemplate.gradle.
4a.2 On mainTemplate.gradle remove the comment // GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
  • Under dependencies add implementation 'com.huawei.hms:push:6.3.0.304'
4a.3 Create a new file named Assets/Plugins/Android/settingsTemplate.gradle with the following contents.
import java.nio.file.Files

// This file contents should be placed at Assets/Plugins/Android/settingsTemplate.gradle
// This works around Unity's 2019.3 bug where their root build.gradle is placing buildscript under allprojects
// On it's own it doesn't create issues however doing so means including a buildscript block in any sub projects
//   such as "unityLibrary" which is generated from the template Assets/Plugins/Android/mainTemplate.gradle does not work.
// It results in a build error of "Configuration with name 'compileClasspath' not found." on a lint task.
// Normally adding "lintOptions { abortOnError false }" bypasses any lint task errors however
//   either due to a bug with the Android Gradle plugin or an order of operations this does seem to be applying in this case.
// Until Unity fixes their root build.gradle we will need to keep using this file to enable any additional Gradle plugins.

static void enableJetifier(Project project) {
    project.ext['android.useAndroidX'] = true
    project.ext['android.enableJetifier'] = true
}

static void addBuildscript(Project project) {
    project.buildscript {
        repositories {
            maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
            maven { url 'http://developer.huawei.com/repo/' }
        }
        dependencies {
            classpath 'com.huawei.agconnect:agcp:1.6.5.300'
        }
    }
}

static void applyPlugins(Project project) {
    // Only apply to the :app project. (Unity calls this :launcher)
    if (project.name != 'launcher')
        return

    project.afterEvaluate {
        it.apply plugin: 'com.huawei.agconnect'
    }
}

static void copyHMSFile(Project project) {
    // Only apply to the :app project. (Unity calls this :launcher)
    if (project.name != 'launcher')
        return

    def newFile = new File("${project.rootDir}/launcher/agconnect-services.json")

    if (newFile.exists())
        return

    def file = new File("${project.rootDir}/unityLibrary/OneSignalConfig/agconnect-services.json")
    Files.copy(file.toPath(), newFile.toPath())
}

gradle.rootProject {
    it.afterEvaluate {
        it.allprojects {
            // Since Unity 2019.3 enabling Jetifier via mainTemplate.gradle is no longer working
            // Enabling it for all gradle projects here.
            enableJetifier(it)

            addBuildscript(it)
            applyPlugins(it)
            copyHMSFile(it)
        }
    }
}

// Per Unity's docs /*/*INCLUDES/*/* should be at the bottom.
// https://docs.unity3d.com/Manual/android-gradle-overview.html

// However it seem to have left out this include line
include ':launcher', ':unityLibrary'
**INCLUDES**
4b.1 Go to File -> Build Settings -> Player Settings -> Android -> Publishing Settings and click under Custom Gradle Template. This will create a mainTemplate.gradle.
4b.2 On mainTemplate.gradle remove the comment // GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
  • Under buildscript { repositories } add maven { url 'http://developer.huawei.com/repo/' }
  • Under buildscript { dependencies } add classpath 'com.huawei.agconnect:agcp:1.6.5.300'
  • Under allprojects { repositories } add maven { url 'http://developer.huawei.com/repo/' }
After adding these dependencies, add below allprojects {} the following
allprojects {
  ...
}

task copyReport(type: Copy) {
    from file("$projectDir/OneSignalConfig/agconnect-services.json")
    into file("$projectDir")
}

allprojects {
    afterEvaluate {
        for (def task in it.tasks)
            if (task != rootProject.tasks.copyReport)
                task.dependsOn rootProject.tasks.copyReport
    }
}
Under dependencies add implementation 'com.huawei.hms:push:6.3.0.304'
At the bottom of the file add apply plugin: 'com.huawei.agconnect'

Additional configuration steps

Configure Huawei location service (optional)

On mainTemplate.gradle under dependencies add implementation 'com.huawei.hms:location:<HUAWEI HMS VERSION #>
Make sure to also add the location permission to your AndroidManifest.xml if you don’t have this already
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>

Huawei troubleshooting

While testing, make sure to keep the OneSignal setLogLevel method set to VERBOSE. Check the logs to see any errors being thrown and Huawei Common Error Codes.
You may need to create a debug or release keystore signature (choose the correct app build path, debug or release) so that a 6003 error is avoided when registering for Huawei pushToken with the OneSignal SDK. See “Configure a Signature” section
This means there is a class HMS is missing from the app that is needed for push. Just having com.huawei.hms:push in the build.gradle will cause this specific error not to happen any more. However, if you have some aggressive Proguard or R8 settings, this might cause issues. We recommend turn off minifyEnabled temporary if you have it to see if that is the root of the issue.Also, you shouldn’t mix and match major release versions of other HMS libraries. Start with either 4 or 5. Make sure not to have a mixture from 3 to 5 which is going to create other errors
E/OneSignal: HMS ApiException getting Huawei push token!
    com.huawei.hms.common.ApiException: -5: Core error
Check your Proguard or R8 rules to make sure they are setup properly. Possibly disable it temporarily to see if it is related. If it fixes the issue after disabling Proguard or R8 then you can follow this guide and turn it back on See “Configure a Signature” section

Testing the OneSignal SDK integration

This guide helps you verify that your OneSignal SDK integration is working correctly by testing push notifications, subscription registration, and in-app messaging.

Check mobile subscriptions

1

Launch your app on a test device.

The native push permission prompt should appear automatically if you added the requestPermission method during initialization.

iOS and Android push permission prompts

2

Check your OneSignal dashboard

Before accepting the prompt, check the OneSignal dashboard:
  • Go to Audience > Subscriptions.
  • You should see a new entry with the status “Never Subscribed”.

Dashboard showing subscription with 'Never Subscribed' status

3

Return to the app and tap Allow on the prompt.

4

Refresh the OneSignal dashboard Subscription's page.

The subscription’s status should now show Subscribed.

Dashboard showing subscription with 'Subscribed' status

You have successfully created a mobile subscription. Mobile subscriptions are created when users first open your app on a device or if they uninstall and reinstall your app on the same device.

Set up test subscriptions

Test subscriptions are helpful for testing a push notification before sending a message.
1

Add to Test Subscriptions.

In the dashboard, next to the subscription, click the Options (three dots) button and select Add to Test Subscriptions.

Adding a device to Test Subscriptions

2

Name your subscription.

Name the subscription so you can easily identify your device later in the Test Subscriptions tab.

Dashboard showing the 'Name your subscription' field

3

Create a test users segment.

Go to Audience > Segments > New Segment.
4

Name the segment.

Name the segment Test Users (the name is important because it will be used later).
5

Add the Test Users filter and click Create Segment.

Creating a 'Test Users' segment with the Test Users filter

You have successfully created a segment of test users. We can now test sending messages to this individual device and groups of test users.

Send test push via API

1

Get your App API Key and App ID.

In your OneSignal dashboard, go to Settings > Keys & IDs.
2

Update the provided code.

Replace YOUR_APP_API_KEY and YOUR_APP_ID in the code below with your actual keys. This code uses the Test Users segment we created earlier.
curl -X \
POST --url 'https://api.onesignal.com/notifications' \
 --header 'content-type: application/json; charset=utf-8' \
 --header 'authorization: Key YOUR_APP_API_KEY' \
 --data \
 '{
  "app_id": "YOUR_APP_ID",
  "target_channel": "push",
  "name": "Testing basic setup",
  "headings": {
  	"en": "👋"
  },
  "contents": {
    "en": "Hello world!"
  },
  "included_segments": [
    "Test Users"
  ],
  "ios_attachments": {
    "onesignal_logo": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
  },
  "big_picture": "https://avatars.githubusercontent.com/u/11823027?s=200&v=4"
}'
3

Run the code.

Run the code in your terminal.
4

Check images and confirmed delivery.

If all setup steps were completed successfully, the test subscriptions should receive a notification with an image included:

Push notification with image on iOS and Android

Images will appear small in the collapsed notification view. Expand the notification to see the full image.
5

Check for confirmed delivery.

In your dashboard, go to Delivery > Sent Messages, then click the message to view stats.You should see the confirmed stat, meaning the device received the push.

Delivery stats showing confirmed delivery

If you’re on a Professional plan or higher, scroll to Audience Activity to see subscription-level confirmation:

Confirmed delivery at the device level in Audience Activity

You have successfully sent a notification via our API to a segment.
  • No image received? Your Notification Service Extension might be missing.
  • No confirmed delivery? Review the troubleshooting guide here.
  • Having issues? Copy-paste the api request and a log from start to finish of app launch into a .txt file. Then share both with support@onesignal.com.

Send an in-app message

In-app messages let you communicate with users while they are using your app.
1

Close or background your app on the device.

This is because users must meet the in-app audience criteria before a new session starts. In OneSignal, a new session starts when the user opens your app after it has been in the background or closed for at least 30 seconds. For more details, see our guide on how in-app messages are displayed.
2

Create an in-app message.

  • In your OneSignal dashboard, navigate to Messages > In-App > New In-App.
  • Find and select the Welcome message.
  • Set your Audience as the Test Users segment we used previously.

Targeting the 'Test Users' segment with an in-app message

3

Customize the message content if desired.

Example customization of in-app Welcome message

4

Set Trigger to 'On app open'.

5

Schedule frequency.

Under Schedule > How often do you want to show this message? select Every time trigger conditions are satisfied.

In-app message scheduling options

6

Make message live.

Click Make Message Live so it is available to your Test Users each time they open the app.
7

Open the app and see the message.

After the in-app message is live, open your app. You should see it display:

Welcome in-app message shown on devices

Not seeing the message?
  • Start a new session
    • You must close or background the app for at least 30 seconds before reopening. This ensures a new session is started.
    • For more, see how in-app messages are displayed.
  • Still in the Test Users segment?
    • If you reinstalled or switched devices, re-add the device to Test Subscriptions and confirm it’s part of the Test Users segment.
  • Having issues?
    • Follow Getting a Debug Log while reproducing the steps above. This will generate additional logging that you can share with support@onesignal.com and we will help investigate what’s going on.
You have successfully setup the OneSignal SDK and learned important concepts like:Continue with this guide to identify users in your app and setup additional features.

User identification

Previously, we demonstrated how to create mobile Subscriptions. Now we’ll expand to identifying Users across all their subscriptions (including push, email, and SMS) using the OneSignal SDK. We’ll cover External IDs, tags, multi-channel subscriptions, privacy, and event tracking to help you unify and engage users across platforms.

Assign External ID

Use an External ID to identify users consistently across devices, email addresses, and phone numbers using your backend’s user identifier. This ensures your messaging stays unified across channels and 3rd party systems (especially important for Integrations). Set the External ID with our SDK’s login method each time they are identified by your app.
OneSignal generates unique read-only IDs for subscriptions (Subscription ID) and users (OneSignal ID).As users download your app on different devices, subscribe to your website, and/or provide you email addresses and phone numbers outside of your app, new subscriptions will be created.Setting the External ID via our SDK is highly recommended to identify users across all their subscriptions, regardless of how they are created.

Add data tags

Tags are key-value pairs of string data you can use to store user properties (like username, role, or preferences) and events (like purchase_date, game_level, or user interactions). Tags power advanced Message Personalization and Segmentation allowing for more advanced use cases. Set tags with our SDK addTag and addTags methods as events occur in your app. In this example, the user reached level 6 identifiable by the tag called current_level set to a value of 6.

A user profile in OneSignal with a tag called "current_level" set to "6"

We can create a segment of users that have a level of between 5 and 10, and use that to send targeted and personalized messages:

Segment editor showing a segment targeting users with a current_level value of greater than 4 and less than 10


Screenshot showing a push notification targeting the Level 5-10 segment with a personalized message


The push notification is received on an iOS and Android device with the personalized content

Add email and/or SMS subscriptions

Earlier we saw how our SDK creates mobile subscriptions to send push and in-app messages. You can also reach users through emails and SMS channels by creating the corresponding subscriptions. If the email address and/or phone number already exist in the OneSignal app, the SDK will add it to the existing user, it will not create duplicates. You can view unified users via Audience > Users in the dashboard or with the View user API.

A user profile with push, email, and SMS subscriptions unified by External ID

Best practices for multi-channel communication
  • Obtain explicit consent before adding email or SMS subscriptions.
  • Explain the benefits of each communication channel to users.
  • Provide channel preferences so users can select which channels they prefer.

To control when OneSignal collects user data, use the SDK’s consent gating methods: See our Privacy & security docs for more on:

Prompt for push permissions

Instead of calling requestPermission() immediately on app open, take a more strategic approach. Use an in-app message to explain the value of push notifications before requesting permission. For best practices and implementation details, see our Prompt for push permissions guide.

Listen to push, user, and in-app events

Use SDK listeners to react to user actions and state changes. The SDK provides several event listeners for you to hook into. See our SDK reference guide for more details.

Push notification events

For full customization, see Mobile Service Extensions.

User state changes

In-app message events


Advanced setup & capabilities

Explore more capabilities to enhance your integration:

Mobile SDK setup & reference

Make sure you’ve enabled all key features by reviewing the Mobile push setup guide. For full details on available methods and configuration options, visit the Mobile SDK reference.
Congratulations! You’ve successfully completed the Mobile SDK setup guide.

Need help?Chat with our Support team or email support@onesignal.comPlease include:
  • Details of the issue you’re experiencing and steps to reproduce if available
  • Your OneSignal App ID
  • The External ID or Subscription ID if applicable
  • The URL to the message you tested in the OneSignal Dashboard if applicable
  • Any relevant logs or error messages
We’re happy to help!

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