Overview
Setting up push notifications for your Unity app using OneSignal
Integrating push notifications into your Unity app is a powerful way to boost user engagement and retention. OneSignal’s Unity SDK supports iOS (APNS), Android (FCM), Amazon (ADM), and Huawei devices, enabling real-time messaging with minimal effort. Whether you’re building mobile games or interactive apps, this guide helps you integrate OneSignal quickly and reliably.Requirements
- Unity 2022.3 or newer
- Configured OneSignal app and platform
- macOS with Xcode 14+ (setup instructions use Xcode 16.2)
- Device with iOS 12+, iPadOS 12+, or Xcode simulator running iOS 16.2+
- Android 7.0+ device or emulator with Google Play Store (Services) installed
Configure your OneSignal app and platform
Configure your OneSignal app with the platforms you support — Apple (APNs), Google (FCM), Huawei (HMS), and/or Amazon (ADM).If your organization already has a OneSignal account, ask to be invited to the Organization. Otherwise, sign up for a free account to get started.
Step-by-step setup instructions
Step-by-step setup instructions
Create or select your app
Create a new app by clicking New App/Website, or add a platform to an existing app in Settings > Push & In-App. Select the platform(s) you want to configure and click Next: Configure Your Platform.

Configure platform credentials
Enter the credentials for your platform:
- Android: Set up Firebase credentials
- iOS: p8 token (recommended) or p12 certificate
- Amazon: Generate API key
- Huawei: Authorize OneSignal
Setup
1. Add the OneSignal Unity SDK
Two installation methods are available:- Unity Asset Store
- Unity Package Manager
- Add the SDK to your account via Add to My Assets.
- Click Open in Unity to launch Unity Editor and Package Manager.
- Download and Import the SDK.

- Accept the prompt to import all files.
- Go to Window > OneSignal SDK Setup and follow the checklist, especially Import OneSignal packages.
- After import, Unity will update the registry. Complete the remaining setup steps shown in the setup window.

2. Platform setup
Add all the platforms your app supports.iOS setup
Our SDK auto-configures the required Xcode settings. Choose your provisioning approach:- Automatically Sign (Recommended)
- Manual Provisioning
- Go to File > Build Settings > Player Settings.
- Under Other Settings, check Automatically Sign.

Android setup
- Go to Edit > Project Settings > Player > Android.
- Under Publishing Settings, enable:
- Custom Main Gradle Template
- Custom Gradle Properties Template
- Run Assets > External Dependency Manager > Android Resolver > Force Resolve.
- Target API Level must be 33+ (v5.0.6+).
- If Minify is enabled, run Copy Android plugin to Assets from OneSignal SDK Setup to use
OneSignalConfig.androidlib. - Replace the default icons within
Assets/Plugins/Android/OneSignalConfig.androidlib/src/main/reswith your own (lowercase file names only, underscores allowed). See Customize Notification Icons for more.
Amazon setup
Only required for Amazon apps available via the Amazon App Store.
Amazon FireOS (ADM) setup
Amazon FireOS (ADM) setup
- Edit or create
Plugins/Android/AndroidManifest.xml. - Add namespace:
- Add permissions:
- Add the following to the
<application>tag:
-
Replace all
COM.YOUR.PACKAGE_NAMEinstances with your actual package name. -
Place your
api_key.txtunderAssets/Plugins/Android/OneSignalConfig.androidlib/src/main/assets
- See Generate an Amazon API Key Guide for help creating this file.
Huawei setup
Only required for Huawei apps available via the Huawei App Gallery.See Huawei Unity SDK setup for more.
3. Initialize the SDK
Add this code inside theStart() method of a MonoBehaviour early in your application’s lifecycle.
Replace YOUR_APP_ID with your OneSignal App ID found in your OneSignal dashboard Settings > Keys & IDs.
If you don’t have access to the OneSignal app, ask your Team Members to invite you.
C#
Testing the OneSignal SDK integration
This guide helps you verify that your OneSignal SDK integration is working correctly by testing push notifications, subscription registration, and in-app messaging.Check mobile subscriptions
Launch your app on a test device.
The native push permission prompt should appear automatically if you added the 
requestPermission method during initialization.
Check your OneSignal dashboard
Before accepting the prompt, check the OneSignal dashboard:
- Go to Audience > Subscriptions.
- You should see a new entry with the status “Never Subscribed”.

Refresh the OneSignal dashboard Subscription's page.
The subscription’s status should now show Subscribed.

You have successfully created a mobile subscription.
Mobile subscriptions are created when users first open your app on a device or if they uninstall and reinstall your app on the same device.
Set up test subscriptions
Test subscriptions are helpful for testing a push notification before sending a message.Add to Test Subscriptions.
In the dashboard, next to the subscription, click the Options (three dots) button and select Add to Test Subscriptions.

Name your subscription.
Name the subscription so you can easily identify your device later in the Test Subscriptions tab.
Name the segment.
Name the segment
Test Users (the name is important because it will be used later).Send test push via API
Get your App API Key and App ID.
In your OneSignal dashboard, go to Settings > Keys & IDs.
Update the provided code.
Replace
YOUR_APP_API_KEY and YOUR_APP_ID in the code below with your actual keys. This code uses the Test Users segment we created earlier.Check images and confirmed delivery.
If all setup steps were completed successfully, the test subscriptions should receive a notification with an image included:

Images will appear small in the collapsed notification view. Expand the notification to see the full image.
Send an in-app message
In-app messages let you communicate with users while they are using your app.Close or background your app on the device.
This is because users must meet the in-app audience criteria before a new session starts. In OneSignal, a new session starts when the user opens your app after it has been in the background or closed for at least 30 seconds. For more details, see our guide on how in-app messages are displayed.
Create an in-app message.
- In your OneSignal dashboard, navigate to Messages > In-App > New In-App.
- Find and select the Welcome message.
- Set your Audience as the Test Users segment we used previously.

Schedule frequency.
Under Schedule > How often do you want to show this message? select Every time trigger conditions are satisfied.

Make message live.
Click Make Message Live so it is available to your Test Users each time they open the app.
You have successfully setup the OneSignal SDK and learned important concepts like:
- Gathering Subscriptions, setting Test subscriptions, and creating Segments.
- Sending Push with images and Confirmed Delivery using Segments and our Create message API.
- Sending In-app messages.
User identification
Previously, we demonstrated how to create mobile Subscriptions. Now we’ll expand to identifying Users across all their subscriptions (including push, email, and SMS) using the OneSignal SDK. We’ll cover External IDs, tags, multi-channel subscriptions, privacy, and event tracking to help you unify and engage users across platforms.Assign External ID
Use an External ID to identify users consistently across devices, email addresses, and phone numbers using your backend’s user identifier. This ensures your messaging stays unified across channels and 3rd party systems (especially important for Integrations). Set the External ID with our SDK’slogin method each time they are identified by your app.
OneSignal generates unique read-only IDs for subscriptions (Subscription ID) and users (OneSignal ID).As users download your app on different devices, subscribe to your website, and/or provide you email addresses and phone numbers outside of your app, new subscriptions will be created.Setting the External ID via our SDK is highly recommended to identify users across all their subscriptions, regardless of how they are created.
Add data tags
Tags are key-value pairs of string data you can use to store user properties (likeusername, role, or preferences) and events (like purchase_date, game_level, or user interactions). Tags power advanced Message Personalization and Segmentation allowing for more advanced use cases.
Set tags with our SDK addTag and addTags methods as events occur in your app.
In this example, the user reached level 6 identifiable by the tag called current_level set to a value of 6.




Add email and/or SMS subscriptions
Earlier we saw how our SDK creates mobile subscriptions to send push and in-app messages. You can also reach users through emails and SMS channels by creating the corresponding subscriptions.- Use the
addEmailmethod to create email subscriptions. - Use the
addSmsmethod to create SMS subscriptions.

Best practices for multi-channel communication
- Obtain explicit consent before adding email or SMS subscriptions.
- Explain the benefits of each communication channel to users.
- Provide channel preferences so users can select which channels they prefer.
Privacy & user consent
To control when OneSignal collects user data, use the SDK’s consent gating methods:setConsentRequired(true): Prevents data collection until consent is given.setConsentGiven(true): Enables data collection once consent is granted.
Prompt for push permissions
Instead of callingrequestPermission() immediately on app open, take a more strategic approach. Use an in-app message to explain the value of push notifications before requesting permission.
For best practices and implementation details, see our Prompt for push permissions guide.
Listen to push, user, and in-app events
Use SDK listeners to react to user actions and state changes. The SDK provides several event listeners for you to hook into. See our SDK reference guide for more details.Push notification events
addClickListener(): Detect when a notification is tapped. Helpful for Deep Linking.addForegroundLifecycleListener(): Control how notifications behave in foreground.
User state changes
addObserver()for user state: Detect when the External ID is set.addPermissionObserver(): Track the user’s specific interaction with the native push permission prompt.addObserver()for push subscription: Track when the push subscription status changes.
In-app message events
addClickListener(): Handle in-app click actions. Ideal for deep linking or tracking events.addLifecycleListener(): Track full lifecycle of in-app messages (shown, clicked, dismissed, etc.).
Advanced setup & capabilities
Explore more capabilities to enhance your integration:- 🔁 Migrating to OneSignal from another service
- 🌍 Location tracking
- 🔗 Deep Linking
- 🔌 Integrations
- 🧩 Mobile Service Extensions
- 🛎️ Action buttons
- 🌐 Multi-language messaging
- 🛡️ Identity Verification
- 📊 Custom Outcomes
- 📲 Live Activities
Mobile SDK setup & reference
Make sure you’ve enabled all key features by reviewing the Mobile push setup guide. For full details on available methods and configuration options, visit the Mobile SDK reference.Congratulations! You’ve successfully completed the Mobile SDK setup guide.
Need help?Chat with our Support team or email
support@onesignal.comPlease include:- Details of the issue you’re experiencing and steps to reproduce if available
- Your OneSignal App ID
- The External ID or Subscription ID if applicable
- The URL to the message you tested in the OneSignal Dashboard if applicable
- Any relevant logs or error messages





