Comprehensive reference of OneSignal’s SDK methods
The methods below require the OneSignal SDK versions 3 & 4.It is recommended to upgrade to our latest version 5 SDKs for User Model APIs.See Update to User Model for migration steps.
These methods serve as a reference and are just a single step in the set up process. Make sure to follow the steps for your particular configuration here:
//See Android SDK Setup for details https://documentation.onesignal.com/docs/en/android-sdk-setupOneSignal.initWithContext(this);OneSignal.setAppId(ONESIGNAL_APP_ID);
//See iOS SDK Setup for details https://documentation.onesignal.com/docs/en/ios-sdk-setupOneSignal.initWithLaunchOptions(launchOptions)OneSignal.setAppId("YOUR_ONESIGNAL_APP_ID")
//See iOS SDK Setup for details https://documentation.onesignal.com/docs/en/ios-sdk-setup[OneSignal initWithLaunchOptions:launchOptions];[OneSignal setAppId:@"YOUR_ONESIGNAL_APP_ID"];
OneSignal.Default.Initialize("your_app_id");
/* This is for Expo Bare Workflows. If using a managed workflow,see the Expo set up guide (https://documentation.onesignal.com/docs/en/react-native-expo-sdk-setup)*///Place code in your index.js/main.jsOneSignal.setAppId("YOUR-ONESIGNAL-APP-ID");
//Remove this method to stop OneSignal Debugging OneSignal.shared.setLogLevel(OSLogLevel.verbose, OSLogLevel.none);OneSignal.shared.setAppId("YOUR_ONESIGNAL_APP_ID");// The promptForPushNotificationsWithUserResponse function will show the iOS push notification prompt. We recommend removing the following code and instead using an In-App Message to prompt for notification permissionOneSignal.shared.promptUserForPushNotificationPermission().then((accepted) { print("Accepted permission: $accepted");});
We have a number of SDK’s with multiple options for initialization within. If you don’t see an init method listed for your particular environment, please follow the links above!
Enable logging to help debug if you run into an issue setting up OneSignal. This selector is static, so you can call it before OneSignal init. For websites see Debugging with Browser Tools.
Parameters
Type
Description
logLevel
LOG_LEVEL
Sets the logging level to print to the Android LogCat log or Xcode log.
visualLevel
LOG_LEVEL
Sets the logging level to show as alert dialogs.
//The following options are available with increasingly more information://NONE, FATAL, ERROR, WARN, INFO, DEBUG, VERBOSEOneSignal.setLogLevel(OneSignal.LOG_LEVEL.VERBOSE, OneSignal.LOG_LEVEL.NONE);
//The following options are available with increasingly more information: //.LL_NONE, .LL_FATAL, .LL_ERROR, .LL_WARN, .LL_INFO, .LL_DEBUG, .LL_VERBOSE.OneSignal.setLogLevel(.LL_VERBOSE, visualLevel: .LL_NONE)
////The following options are available with increasingly more information: //ONE_S_LL_NONE, ONE_S_LL_FATAL, ONE_S_LL_ERROR, ONE_S_LL_WARN, ONE_S_LL_INFO, ONE_S_LL_DEBUG, ONE_S_LL_VERBOSE.[OneSignal setLogLevel:ONE_S_LL_VERBOSE visualLevel:ONE_S_LL_NONE];
//The following options are available with increasingly more information://None, Fatal, Error, Warn, Info, Debug, VerboseOneSignal.Default.LogLevel = LogLevel.Info;OneSignal.Default.AlertLevel = LogLevel.Error;
//The following options are available with increasingly more information: //0 = NONE, 1 = FATAL, 2 = ERROR, 3 = WARN, 4 = INFO, 5 = DEBUG, 6 = VERBOSEOneSignal.setLogLevel(6, 0);
//The following options are available with increasingly more information://none, fatal, error, warn, info, debug, verboseOneSignal.shared.setLogLevel(OSLogLevel.verbose, OSLogLevel.none);
//The following options are available with increasingly more information: //0 = NONE, 1 = FATAL, 2 = ERROR, 3 = WARN, 4 = INFO, 5 = DEBUG, 6 = VERBOSE// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.setLogLevel({logLevel: 6, visualLevel: 0});
//The following options are available with increasingly more information://NONE, FATAL, ERROR, WARN, INFO, DEBUG, VERBOSE// Needs: using Com.OneSignal.Abstractions;OneSignal.Default.LogLevel = LogLevel.VERBOSE;
-- The following options are available with increasingly more information:--0 = NONE, 1 = FATAL, 2 = ERROR, 3 = WARN, 4 = INFO, 5 = DEBUG, 6 = VERBOSEOneSignal.SetLogLevel(6, 0)
OneSignal creates and stores device & channel level data under a unique OneSignal Id called the subscription_id (formerly calledplayer_id). A single user can have multiple subscription_id records based on how many devices, email addresses, and phone numbers they use to interact with your app/site.You can combine subscription_id records in OneSignal under a unique User Id called the external_id.See the External User Ids guide for more details.If you have a backend server, we strongly recommend using Identity Verification with your users. Your backend can generate an identifier authentication token and send it to your site.The OneSignal SDK setExternalUserId method should be called when the user logs into the app/site and within the callback of the setEmail and setSMSNumber methods to link the records together.
let externalUserId = "123456789"; // You will supply the external user id to the OneSignal SDKOneSignal.push(function() { OneSignal.setExternalUserId(externalUserId);});
String externalUserId = "123456789"; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 4.0.0+OneSignal.setExternalUserId(externalUserId, new OneSignal.OSExternalUserIdUpdateCompletionHandler() { @Override public void onSuccess(JSONObject results) { try { if (results.has("push") && results.getJSONObject("push").has("success")) { boolean isPushSuccess = results.getJSONObject("push").getBoolean("success"); OneSignal.onesignalLog(OneSignal.LOG_LEVEL.VERBOSE, "Set external user id for push status: " + isPushSuccess); } } catch (JSONException e) { e.printStackTrace(); } try { if (results.has("email") && results.getJSONObject("email").has("success")) { boolean isEmailSuccess = results.getJSONObject("email").getBoolean("success"); OneSignal.onesignalLog(OneSignal.LOG_LEVEL.VERBOSE, "Set external user id for email status: " + isEmailSuccess); } } catch (JSONException e) { e.printStackTrace(); } try { if (results.has("sms") && results.getJSONObject("sms").has("success")) { boolean isSmsSuccess = results.getJSONObject("sms").getBoolean("success"); OneSignal.onesignalLog(OneSignal.LOG_LEVEL.VERBOSE, "Set external user id for sms status: " + isSmsSuccess); } } catch (JSONException e) { e.printStackTrace(); } } @Override public void onFailure(OneSignal.ExternalIdError error) { // The results will contain channel failure statuses // Use this to detect if external_user_id was not set and retry when a better network connection is made OneSignal.onesignalLog(OneSignal.LOG_LEVEL.VERBOSE, "Set external user id done with error: " + error.toString()); }});
let externalUserId = "123456789" // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 3.0.0+OneSignal.setExternalUserId(externalUserId, withSuccess: { results in // The results will contain push and email success statuses print("External user id update complete with results: ", results!.description) // Push can be expected in almost every situation with a success status, but // as a pre-caution its good to verify it exists if let pushResults = results!["push"] { print("Set external user id push status: ", pushResults) } if let emailResults = results!["email"] { print("Set external user id email status: ", emailResults) } if let smsResults = results!["sms"] { print("Set external user id sms status: ", smsResults) }}, withFailure: {error in print("Set external user id done with error: " + error.debugDescription)})
NSString* externalUserId = @"123456789"; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 3.0.0+[OneSignal setExternalUserId:externalUserId withSuccess:^(NSDictionary *results) { // The results will contain push and email success statuses NSLog(@"External user id update complete with results: %@", results.description); // Push can be expected in almost every situation with a success status, but // as a pre-caution its good to verify it exists if (results[@"push"] && results[@"push"][@"success"]) NSLog(@"Set external user id push status: %@", results[@"push"][@"success"]); // Verify the email is set or check that the results have an email success status if (results[@"email"] && results[@"email"][@"success"]) NSLog(@"Set external user id email status: %@", results[@"email"][@"success"]); // Verify the number is set or check that the results have an sms success status if (results[@"sms"] && results[@"sms"][@"success"]) NSLog(@"Set external user id sms status: %@", results[@"sms"][@"success"]);} withFailure:^(NSError *error) { NSLog(@"External user id update failed with error: %@", error);}];
OneSignal.Default.SetExternalUserId("123456789");// orvar result = await OneSignal.Default.SetExternalUserId("123456789");if (result) { Debug.Log("success");}
let externalUserId = '123456789'; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 3.9.3+OneSignal.setExternalUserId(externalUserId, (results) => { // The results will contain push and email success statuses console.log('Results of setting external user id'); console.log(results); // Push can be expected in almost every situation with a success status, but // as a pre-caution its good to verify it exists if (results.push && results.push.success) { console.log('Results of setting external user id push status:'); console.log(results.push.success); } // Verify the email is set or check that the results have an email success status if (results.email && results.email.success) { console.log('Results of setting external user id email status:'); console.log(results.email.success); } // Verify the number is set or check that the results have an sms success status if (results.sms && results.sms.success) { console.log('Results of setting external user id sms status:'); console.log(results.sms.success); }});
let externalUserId = '123456789'; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 3.9.3+OneSignal.shared.setExternalUserId(externalUserId).then((results) { log(results.toString());}).catchError((error) { log(error.toString());});
let externalUserId = '123456789'; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 2.11.2+window.plugins.OneSignal.setExternalUserId(externalUserId, (results) => { // The results will contain push and email success statuses console.log('Results of setting external user id'); console.log(results); // Push can be expected in almost every situation with a success status, but // as a pre-caution its good to verify it exists if (results.push && results.push.success) { console.log('Results of setting external user id push status:'); console.log(results.push.success); } // Verify the email is set or check that the results have an email success status if (results.email && results.email.success) { console.log('Results of setting external user id email status:'); console.log(results.email.success); } // Verify the number is set or check that the results have an sms success status if (results.sms && results.sms.success) { console.log('Results of setting external user id sms status:'); console.log(results.sms.success); }});
string externalUserId = "123456789"; // You will supply the external user id to the OneSignal SDK// Setting External User Id with Callback Available in SDK Version 3.8.0+OneSignal.Current.SetExternalUserId(externalId);//Callback available in SDK Version 3.8.0+private static void OneSignalSetExternalUserId(Dictionary<string, object> results){ // The results will contain push and email success statuses Debug.WriteLine("External user id updated with results: " + Json.Serialize(results)); // Push can be expected in almost every situation with a success status, but // as a pre-caution its good to verify it exists if (results.ContainsKey("push")) { Dictionary<string, object> pushStatusDict = results["push"] as Dictionary<string, object>; if (pushStatusDict.ContainsKey("success")) { Debug.WriteLine("External user id updated for push with results: " + pushStatusDict["success"] as string); } } // Verify the email is set or check that the results have an email success status if (results.ContainsKey("email")) { Dictionary<string, object> emailStatusDict = results["email"] as Dictionary<string, object>; if (emailStatusDict.ContainsKey("success")) { Debug.WriteLine("External user id updated for email with results: " + emailStatusDict["success"] as string); } }}
If you have a backend server, we strongly recommend using Identity Verification with your users. Your backend can generate an identifier authentication token and send it to your site.
The OneSignal Android SDKs leverage cacheing on external_user_id and Tags.If setting external_user_id through the Edit device API Endpoint, then use the same endpoint to remove the external_user_id upon the user logging out of the app.The removeExternalUserId method will not work unless the external_user_id is set first with the setExternalUserId method on Android.This is only applicable on the OneSignal Android Mobile App SDKs.
Tags are custom key : value pairs of string or number data you set on users based on events or user data of your choosing. See Tags Overview for more details on what tags are used for.See Data Tag Implementation for SDK Method details.
Methods to get the OneSignal Subscription ID, subscription status, prompt status and push token.Use addPermissionObserver or addSubscriptionObserver to react to changes. For example, update your server when the user becomes subscribed or unsubscribed, and to get the OneSignal Subscription Id.If you need to store the OneSignal Subscription Id within your backend, you can make a REST API call directly from the observer’s callback. The OneSignal observer fires only when there is a change (including not firing even if the app has been restarted). This helps ensure you are not making unnecessary network calls to your backend on each app restart if nothing changed.
If getDeviceState() is called too early it will be null or no available. Use to load your UI to the correct state. Such as showing a toggle button to enable notifications.
// Returns an `OSDeviceState` object with the current immediate device state infoOSDeviceState device = OneSignal.getDeviceState(); //Get the OneSignal Push Subscription IdString userId = device.getUserId();//Get device's push token identifierString getPushToken = device.getPushToken();//Get whether notifications are enabled on the device at the app levelboolean areNotificationsEnabled = device.areNotificationsEnabled();//The device's push subscription statusboolean isSubscribed = device.isSubscribed();//Returns value of pushDisabled methodboolean isPushDisabled = device.isPushDisabled();
//Returns an `OSDeviceState` object with the current immediate device state infoif let deviceState = OneSignal.getDeviceState() { //Status of ability to send push notifications to the current device (See status chart below) let notificationPermissionStatus = deviceState.notificationPermissionStatus.rawValue print("Device's notification permission status: ", notificationPermissionStatus) // Get the OneSignal Push Player Id let userId = deviceState.userId print("OneSignal Push Player ID: ", userId ?? "called too early, not set yet") //Get device's push token identifier let pushToken = deviceState.pushToken print("Device's push token: ", pushToken ?? "called too early or not set yet" ) // Get whether notifications are enabled on the device at the app level let hasNotificationPermission = deviceState.hasNotificationPermission print("Has device allowed push permission at some point: ", hasNotificationPermission) // The device's push subscription status let isSubscribed = deviceState.isSubscribed print("Device is subscribed to push notifications: ", isSubscribed) // Returns value of pushDisabled method let isPushDisabled = deviceState.isPushDisabled print("Push notifications are disabled with disablePush method: ", isPushDisabled)}
// Returns an `OSDeviceState` object with the current immediate device state infoOSDeviceState *deviceState = [OneSignal getDeviceState];//Get the OneSignal Push Player IdNSString *userId = deviceState.userId;//Get device's push token identifierNSString *pushToken = deviceState.pushToken;//The device's push subscription statusBOOL subscribed = deviceState.isSubscribed;
//Status of ability to send push notifications to the current device (See status chart below)var currentStatus = OneSignal.Default.NotificationPermission;if (currentStatus == NotificationPermission.NotDetermined) { // do if user was not prompted}//The unique OneSignal id of this subscriptionvar pushUserId = OneSignal.Default.PushSubscriptionState.userId;//The device's push subscription statusvar pushState = OneSignal.Default.PushSubscriptionState;//The unique token provided by the device's operating system used to send push notificationsvar pushToken = OneSignal.Default.PushSubscriptionState.pushToken;//Returns value of pushDisabled methodvar isPushDisabled = OneSignal.Default.PushSubscriptionState.isPushDisabled;
// Returns an `OSDeviceState` object with the current immediate device state infoconst deviceState = await OneSignal.getDeviceState();
// Returns an `OSDeviceState` object with the current immediate device state infoOneSignal.shared.getDeviceState().then((deviceState) { print("OneSignal: device state: ${deviceState.jsonRepresentation()}");});/The unique OneSignal id of this subscriptionvar playerId = deviceState?.userId;//Get device's push token identifier var pushToken = deviceState?.pushToken;//The device's push subscription statusvar pushState = deviceState?.subscribed;
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.getDeviceState(function(stateChanges) { console.log('OneSignal getDeviceState: ' + JSON.stringify(stateChanges));});
//The following methods are only available if `SetEmail` was called// Returns an `OSDeviceState` object with the current immediate device state infoOSDeviceState device = OneSignal.getDeviceState(); //Get the OneSignal Email Subscription IdString emailUserId = device.getEmailUserId();//Get the email address tied to the deviceString emailAddress = device.getEmailAddress();//This device's email subscription statusboolean isEmailSubscribed = device.isEmailSubscribed();
//The following methods are only available if `SetEmail` was calledif let deviceState = OneSignal.getDeviceState() { //Get the OneSignal Email Player Id let emailAddress = deviceState.emailAddress print("Email Address tied to this device with setEmail: ", emailAddress ?? "called too early or not set yet" ) //Get the email address tied to the device let emailUserId = deviceState.emailUserId print("OneSignal Email player ID: ", emailUserId ?? "called too early or not set yet") //This device's email subscription status let isEmailSubscribed = deviceState.isEmailSubscribed print("is the email address tied to this record subscribed to receive email: ", isEmailSubscribed) }
//The following methods are only available if `SetEmail` was called//Get the OneSignal Email Player Idvar emailUserId = OneSignal.Default.EmailSubscriptionState.emailUserId//Get the email address tied to the devicevar emailAddress = OneSignal.Default.EmailSubscriptionState.emailAddress//This device's email subscription statusvar isSubscribed = OneSignal.Default.EmailSubscriptionState.isSubscribed
//The following methods are only available if `SetSMSNumber` was called// Returns an `OSDeviceState` object with the current immediate device state infoOSDeviceState device = OneSignal.getDeviceState(); // Get the SMS Phone Number tied to the device. Only available if OneSignal.setSMSNumber() was called.String smsUserId = device.getSMSUserId();//Get the phone number tied to the deviceString smsNumber = device.getSMSNumber();//This device's SMS subscription statusboolean isSMSSubscribed = device.isSMSSubscribed();
//The following methods are only available if `SetSMSNumber` was calledif let deviceState = OneSignal.getDeviceState() { //Get the OneSignal SMS Player Id let smsUserId = deviceState.smsUserId print("OneSignal SMS player ID: ", smsUserId ?? "called too early or not set yet") //Get the phone number tied to the device let smsNumber = deviceState.smsNumber print("Phone Number tied to this device with setSMSNumber: ", smsNumber ?? "called too early or not set yet" ) //This device's SMS subscription status let isSMSSubscribed = deviceState.isSMSSubscribed print("is the phone number tied to this record subscribed to receive sms: ", isSMSSubscribed)}
//The following methods are only available if `SetSMSNumber` was called//Get the OneSignal SMS Player Idstring smsUserId = OneSignal.Default.SMSSubscriptionState.smsUserId//Get the phone number tied to the devicestring smsNumber = OneSignal.Default.SMSSubscriptionState.smsNumber//This device's SMS subscription statusbool isSubscribed = OneSignal.Default.SMSSubscriptionState.isSubscribed
The onOSPermissionChanged method will be fired on the passed-in object when a notification permission setting changes.This includes the following events:
Notification permission prompt shown (iOS)
The user accepting or declining the permission prompt (iOS)
Enabling or disabling notifications for your app in the App Settings and after returning to your app
Instance is given to your onOSPermissionChanged method, which provides what the value was (“from”) and what the value is now (“to”).Any object implementing the OSPermissionObserver and/or the OSSubscriptionObserver protocols can be added as an observer. You can call removePermissionObserver to remove any existing listeners.OneSignal uses a weak reference to the observer to prevent leaks.
public class MainActivity extends Activity implements OSPermissionObserver { protected void onCreate(Bundle savedInstanceState) { OneSignal.addPermissionObserver(this); } public void onOSPermissionChanged(OSPermissionStateChanges stateChanges) { if (stateChanges.getFrom().getEnabled() && !stateChanges.getTo().getEnabled()) { new AlertDialog.Builder(this) .setMessage("Notifications Disabled!") .show(); } Log.i("Debug", "onOSPermissionChanged: " + stateChanges); }}// Example Logcat entry - User disabling notifications then returning to your app.// onOSPermissionChanged{"from":{"enabled":true},"to":{"enabled":false}}
// AppDelegate.swift// Add OSPermissionObserver after UIApplicationDelegateclass AppDelegate: UIResponder, UIApplicationDelegate, OSPermissionObserver { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { // Add your AppDelegate as an obsserver OneSignal.add(self as OSPermissionObserver) } // Add this new method func onOSPermissionChanged(_ stateChanges: OSPermissionStateChanges!) { // Example of detecting answering the permission prompt if stateChanges.from.status == OSNotificationPermission.notDetermined { if stateChanges.to.status == OSNotificationPermission.authorized { print("Thanks for accepting notifications!") } else if stateChanges.to.status == OSNotificationPermission.denied { print("Notifications not accepted. You can turn them on later under your iOS settings.") } } // prints out all properties print("PermissionStateChanges: \n\(stateChanges)") } // Output: /* Thanks for accepting notifications! PermissionStateChanges: Optional(<OSSubscriptionStateChanges: from: <OSPermissionState: hasPrompted: 0, status: NotDetermined>, to: <OSPermissionState: hasPrompted: 1, status: Authorized> > */}
// AppDelegate.h// Add OSPermissionObserver after UIApplicationDelegate@interface AppDelegate : UIResponder <UIApplicationDelegate, OSPermissionObserver>@end// AppDelegate.m@implementation AppDelegate- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Add your AppDelegate as an obsserver [OneSignal addPermissionObserver:self];}// Add this new method- (void)onOSPermissionChanged:(OSPermissionStateChanges*)stateChanges { // Example of detecting anwsering the permission prompt if (stateChanges.from.status == OSNotificationPermissionNotDetermined) { if (stateChanges.to.status == OSNotificationPermissionAuthorized) NSLog(@"Thanks for accepting notifications!"); else if (stateChanges.to.status == OSNotificationPermissionDenied) NSLog(@"Notifications not accepted. You can turn them on later under your iOS settings."); } // prints out all properties NSLog(@"PermissionStateChanges:\n%@", stateChanges);}// Output:/*Thanks for accepting notifications!PermissionStateChanges:<OSSubscriptionStateChanges:from: <OSPermissionState: hasPrompted: 1, status: NotDetermined>,to: <OSPermissionState: hasPrompted: 1, status: Authorized>>*/@end
OneSignal.Default.NotificationPermissionChanged += (current, previous) => { if (current != NotificationPermission.NotDetermined) { // do if user was prompted }};
OneSignal.shared.setPermissionObserver((OSPermissionStateChanges changes) { // will be called whenever the permission changes if (changes.to.status == OSNotificationPermission.authorized) { //tells you that the user has fully authorized push permissions }});
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.addPermissionObserver(function(state) { console.log("Notification permission state changed: " + state.hasPrompted); console.log("Notification permission status: " + state.status);});
//Currently not available, use the idsAvailableCallback and check if a pushtoken is provided to make sure the user is subscribed
The onOSSubscriptionChanged method will be fired on the passed-in object when a notification subscription property changes.This includes the following events:
Getting a push token from Google or Apple
Getting a subscription/user id from OneSignal
OneSignal.disablePush is called
User disables or enables notifications
The instance is given to your onOSSubscriptionChanged method which provides what the value was (“from”) and what the value is now (“to”).Any object implementing the OSPermissionObserver and/or the OSSubscriptionObserver protocols can be added as an observer. You can call removePermissionObserver to remove any existing listeners.OneSignal uses a weak reference to the observer to prevent leaks.
public class MainActivity extends Activity implements OSSubscriptionObserver { protected void onCreate(Bundle savedInstanceState) { OneSignal.addSubscriptionObserver(this); } public void onOSSubscriptionChanged(OSSubscriptionStateChanges stateChanges) { if (!stateChanges.getFrom().getSubscribed() && stateChanges.getTo().getSubscribed()) { new AlertDialog.Builder(this) .setMessage("You've successfully subscribed to push notifications!") .show(); // get subscription ID stateChanges.getTo().getUserId(); } Log.i("Debug", "onOSSubscriptionChanged: " + stateChanges); }}/*Example Logcat entry - User disabling notifications then returning to your app.onOSSubscriptionChanged:{"from":{"pushToken":"APA91bG9cmZ262s5gJhr8jvbg1q7aiviEC6lcOCgAQliEzHKO3eOdX5cm7IQqMSWfy8Od7Ol3jSjFfvCfeO2UYUpanJCURJ8RdhgEuV8grYxOCwPNJr5GoqcWTQOaL9u-qE2PQcFlv4K","userSubscriptionSetting":true,"subscribed":false}, "to": {"userId":"22712a53-9b5c-4eab-a828-f18f81167fef","pushToken":"APA91bG9cmZ262s5gJhr8jvbg1q7aiviEC6lcOCgAQliEzHKO3eOdX5cm7IQqMSWfy8Od7Ol3jSjFfvCfeO2UYUpanJCURJ8RdhgEuV8grYxOCwPNJr5GoqcWTQOaL9u-qE2PQcFlv4K","userSubscriptionSetting":true,"subscribed":true}}
// AppDelegate.swift// Add OSSubscriptionObserver after UIApplicationDelegateclass AppDelegate: UIResponder, UIApplicationDelegate, OSSubscriptionObserver { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { // Add your AppDelegate as an obsserver OneSignal.add(self as OSSubscriptionObserver) } // Add this new method func onOSSubscriptionChanged(_ stateChanges: OSSubscriptionStateChanges!) { if !stateChanges.from.subscribed && stateChanges.to.subscribed { print("Subscribed for OneSignal push notifications!") // get player ID stateChanges.to.userId } print("SubscriptionStateChange: \n\(stateChanges)") } // Output: /* Subscribed for OneSignal push notifications! PermissionStateChanges: Optional(<OSSubscriptionStateChanges: from: <OSSubscriptionState: userId: (null), pushToken: 0000000000000000000000000000000000000000000000000000000000000000 userSubscriptionSetting: 1, subscribed: 0>, to: <OSSubscriptionState: userId: 11111111-222-333-444-555555555555, pushToken: 0000000000000000000000000000000000000000000000000000000000000000, userSubscriptionSetting: 1, subscribed: 1> > */}
// AppDelegate.h// Add OSSubscriptionObserver after UIApplicationDelegate@interface AppDelegate : UIResponder <UIApplicationDelegate, OSSubscriptionObserver>@end// AppDelegate.m@implementation AppDelegate- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Add your AppDelegate as an obsserver [OneSignal addSubscriptionObserver:self];}// Add this new method- (void)onOSSubscriptionChanged:(OSSubscriptionStateChanges*)stateChanges { // Example of detecting subscribing to OneSignal if (!stateChanges.from.subscribed && stateChanges.to.subscribed) { NSLog(@"Subscribed for OneSignal push notifications!"); // get player ID stateChanges.to.userId; } // prints out all properties NSLog(@"SubscriptionStateChanges:\n%@", stateChanges);}// Output:/*Subscribed for OneSignal push notifications!PermissionStateChanges:<OSSubscriptionStateChanges:from: <OSSubscriptionState: userId: (null), pushToken: 0000000000000000000000000000000000000000000000000000000000000000 userSubscriptionSetting: 1, subscribed: 0>,to: <OSSubscriptionState: userId: 11111111-222-333-444-555555555555, pushToken: 0000000000000000000000000000000000000000000000000000000000000000, userSubscriptionSetting: 1, subscribed: 1>>*/@end
//Push State ChangesOneSignal.Default.PushSubscriptionStateChanged += (current, previous) => { var pushToken = current.pushToken; var pushEnabled = !current.isPushDisabled;};//Email State changesOneSignal.Default.EmailSubscriptionStateChanged += (current, previous) => { var emailSubscribed = current.isSubscribed;};//SMS State ChangesOneSignal.Default.SMSSubscriptionStateChanged += (current, previous) => { var smsSubscribed = current.isSubscribed;};
OneSignal.addSubscriptionObserver(event => { console.log("OneSignal: subscription changed event:", event); console.log("OneSignal: subscription changed from userId:", event.from.userId); console.log("OneSignal: subscription changed to userId:", event.to.userId); console.log("OneSignal: subscription changed from pushToken:", event.from.pushToken); console.log("OneSignal: subscription changed to pushToken:", event.to.pushToken); console.log("OneSignal: subscription changed from isPushDisabled:", event.from.isPushDisabled); console.log("OneSignal: subscription changed to isPushDisabled:", event.to.isPushDisabled); console.log("OneSignal: subscription changed from isSubscribed:", event.from.isSubscribed); console.log("OneSignal: subscription changed to isSubscribed:", event.to.isSubscribed);});
OneSignal.shared.setSubscriptionObserver((OSSubscriptionStateChanges changes) { //will be called whenever the OS subscription changes});
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.addSubscriptionObserver(function (state) { if (!state.from.subscribed && state.to.subscribed) { console.log("Subscribed for OneSignal push notifications!") // get player ID state.to.userId } console.log("Push Subscription state changed: " + JSON.stringify(state));});
Language is detected and set automatically through the OneSignal SDK based on the device settings. This method allows you to change that language by passing in the 2-character, lowercase language code. See Supported Languages.
For GDPR users, your application should call this method before initialization of the SDK.If you pass in true, your application will need to call provideUserConsent(true) before the OneSignal SDK gets fully initialized. Until this happens, you can continue to call methods (such as sendTags()), but nothing will happen.
OneSignal.setRequiresUserPrivacyConsent(true);
//to require the user's consent before the SDK initializesOneSignal.setRequiresUserPrivacyConsent(true);
//to require the user's consent before the SDK initializes[OneSignal setRequiresUserPrivacyConsent:true];
OneSignal.Default.RequiresPrivacyConsent = true; // before init
// Will delay initialization of the SDK until the user provides consentOneSignal.setRequiresUserPrivacyConsent(true);
//will delay initialization of the SDK until the user provides consent// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.setRequiresUserPrivacyConsent(true);
//will delay initialization of the SDK//make sure to call before init()OneSignal.SetRequiresUserPrivacyConsent(true);
If your application is set to require the user’s privacy consent, you can provide this consent using this method. Until you call provideUserConsent(true), the SDK will not fully initialize, and will not send any data to OneSignal.
public void onUserTappedProvidePrivacyConsent(View v) { //will initialize the OneSignal SDK and enable push notifications OneSignal.provideUserConsent(true);}
@IBAction func userTappedProvideConsentButton(_ sender : UIButton) { //this will complete the initialization of the SDK OneSignal.consentGranted(true); }
- (IBAction)setEmailButtonPressed:(UIButton *)sender { //this will complete the initialization of the SDK [OneSignal consentGranted:true];}
OneSignal.Default.PrivacyConsent = true;if (OneSignal.Default.PrivacyConsent) { // user provided consent}
function userTappedProvideConsentButton() { // Will initialize the SDK and register for push notifications OneSignal.provideUserConsent(true);}
// the SDK will now initializeawait OneSignal.shared.consentGranted(true);
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.userProvidedPrivacyConsent((providedConsent) => { //if providedConsent == true, it means the SDK has been initialized and can be used});
PrivacyConsentButton.TouchUpInside += delegate{ //the SDK will now be initialized OneSignal.UserDidProvidePrivacyConsent(true);};
Disable or enable location collection (defaults to enabled if your app has location permission).Note: This method must be called before OneSignal initWithLaunchOptions on iOS.
OneSignal.setLocationShared(false);
OneSignal.setLocationShared(false)
[OneSignal setLocationShared:false];
OneSignal.Default.ShareLocation = true;
OneSignal.setLocationShared(false);
await OneSignal.shared.setLocationShared(false);
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.setLocationShared(false)
OneSignal.SetLocationShared(false);
//Our Web SDK does not track location, you can setup the browser to track this and tag the user with the latitutde and longitude
Recommended: use OneSignal’s In-App Message Soft-Prompt before displaying the Native Alert. Details: Location Opt-In Prompt.Prompts the user for location permissions to allow geotagging from the OneSignal dashboard. This lets you send notifications based on the device’s location. See Location-Triggered Notifications for more details.Make sure you add location permissions in your AndroidManifest.xml and/or info.plist.
// Make sure you add one of the following permissions<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/><uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/><uses-permission android:name="android.permission.ACCESS_BACKGROUND_LOCATION" />
//These are examples of how you may setup the app. See Apple's Guide on this: https://developer.apple.com/documentation/corelocation/requesting_authorization_for_location_services// Example plist image: https://i.imgur.com/OZDQpyQ.png<key>NSLocationUsageDescription</key> <string>Your message goes here</string><key>NSLocationWhenInUseUsageDescription</key> <string>Your message goes here</string> <key>NSLocationAlwaysAndWhenInUseUsageDescription</key> <string>Your message goes here</string><key>NSLocationAlwaysUsageDescription</key> <string>Your message goes here</string><key>UIBackgroundModes</key> <array> <string>location</string> <string>remote-notification</string> </array>
On Android, you need to add the location dependency
OneSignal Provides methods for handling notifications received and clicked/opened events. Details and discussion on implementation and Notification Payload in SDK Notification Event Handlers.To send notifications to users, we recommend using the Create notification REST API docs, or Messages Dashboard.
Recommended for scheduling notifications in the future to the current user.
You can only use include_player_ids as a targeting parameter from your app. Other target options such as tags and included_segments require your OneSignal App REST API key which can only be used from your server.See the Create notification REST API POST call for a list of all possible options.
Parameter
Type
Description
parameters
JSONObject, NSDictionary*, JSONString, Callback
Contains notification options, see our Create notification POST call for all options.
var status = await OneSignal.shared.getPermissionSubscriptionState();var playerId = status.subscriptionStatus.userId;await OneSignal.shared.postNotification(OSCreateNotification( playerIds: [playerId], content: "this is a test from OneSignal's Flutter SDK", heading: "Test Notification", send_after: DateTime.now().add(Duration(minutes: 30)).toUtc().toIso8601String();, buttons: [ OSActionButton(text: "test1", id: "id1"), OSActionButton(text: "test2", id: "id2") ]));
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalwindow.plugins.OneSignal.getIds(function(ids) { var notificationObj = { contents: {en: "message body"}, include_player_ids: [ids.userId]}; window.plugins.OneSignal.postNotification(notificationObj, function(successResponse) { console.log("Notification Post Success:", successResponse); }, function (failedResponse) { console.log("Notification Post Failed: ", failedResponse); alert("Notification Post Failed:\n" + JSON.stringify(failedResponse)); } );});
using OneSignalPush.MiniJSON;private static string oneSignalDebugMessage;void someMethod() {// Just an example userId, use your own or get it the devices by calling OneSignal.GetIdsAvailablestring userId = "b2f7f966-d8cc-11e4-bed1-df8f05be55ba";var notification = new Dictionary<string, object>();notification["contents"] = new Dictionary<string, string>() { {"en", "Test Message"} };notification["include_player_ids"] = new List<string>() { userId };// Example of scheduling a notification in the future.notification["send_after"] = System.DateTime.Now.ToUniversalTime().AddSeconds(30).ToString("U");OneSignal.Current.PostNotification(notification, (responseSuccess) => { oneSignalDebugMessage = "Notification posted successful! Delayed by about 30 secounds to give you time to press the home button to see a notification vs an in-app alert.\n" + Json.Serialize(responseSuccess);}, (responseFailure) => { oneSignalDebugMessage = "Notification failed to post:\n" + Json.Serialize(responseFailure);});}
function IdsAvailable(userID, pushToken) if (pushToken) then local notification = { ["contents"] = {["en"] = "test"} } notification["include_player_ids"] = {userID} OneSignal.PostNotification(notification, function(jsonData) native.showAlert( "DEBUG", "POST OK!!!", { "OK" } ) local json = require "json" print(json.encode(jsonData)) end, function(jsonData) native.showAlert( "DEBUG", "POST NOT OK!!!", { "OK" } ) local json = require "json" print(json.encode(jsonData)) end ) endendOneSignal.IdsAvailableCallback(IdsAvailable)
OneSignal.sendSelfNotification( /* Title (defaults if unset) */ "OneSignal Web Push Notification", /* Message (defaults if unset) */ "Action buttons increase the ways your users can interact with your notification.", /* URL (defaults if unset) */ 'https://example.com/?_osp=do_not_open', /* Icon */ 'https://onesignal.com/images/notification_logo.png', { /* Additional data hash */ notificationType: 'news-feature' }, [{ /* Buttons */ /* Choose any unique identifier for your button. The ID of the clicked button is passed to you so you can identify which button is clicked */ id: 'like-button', /* The text the button should display. Supports emojis. */ text: 'Like', /* A valid publicly reachable URL to an icon. Keep this small because it's downloaded on each notification display. */ icon: 'http://i.imgur.com/N8SN8ZS.png', /* The URL to open when this action button is clicked. See the sections below for special URLs that prevent opening any window. */ url: 'https://example.com/?_osp=do_not_open' }, { id: 'read-more-button', text: 'Read more', icon: 'http://i.imgur.com/MIxJp1L.png', url: 'https://example.com/?_osp=do_not_open' }]);
Android only. iOS provides a standard way to clear notifications by clearing badge count. There is no specific OneSignal API call for clearing notifications.
OneSignal.clearOneSignalNotifications();
OneSignal.Default.ClearOneSignalNotifications();
OneSignal.clearOneSignalNotifications();
//Currently not available
// Ionic 5 Capacitor may need to use (window as any).plugins.OneSignalOneSignal.clearOneSignalNotifications();
The user must first subscribe through the native prompt or app settings. It does not officially subscribe or unsubscribe them from the app settings, it unsubscribes them from receiving push from OneSignal. You can only call this method with true to opt out users from receiving notifications through OneSignal. You can pass false later to opt users back into notifications.
// Android SDK version 4.x.xOneSignal.disablePush(true);//Android SDK version 3.x.xOneSignal.setSubscription(false);
These methods were designed for Android but stopped working in Android 8+ due to a breaking change. To customize going forward, use Android Notification Categories (Channels).
Only available on Android Native SDK. If notifications are disabled for your app, unsubscribe the user from OneSignal.Use case: if notifications are disabled for your app and you still want background notifications to work, pass in false.
This method can be used to set if launch URLs should be opened in safari or within the application. Set to true to launch all notifications with a URL in the app instead of the default web browser. Make sure to call setLaunchURLsInApp before the setAppId call.
OneSignal.Default.SetLaunchURLsInApp(true); // before Initialize
Parameter Type
Description
Bool
Boolean indicates if launch URLs should be opened in safari or within the application.
Live Activities are a type of interactive push notification. They were designed by Apple to enable iOS apps to provide real-time updates to their users that are visible from the lock screen and dynamic island.Live Activity support comes with OneSignal iOS SDK version 3.12.3 or above.
Live Activities do not need explicit user approval. A developer may start and update a Live Activity via any method without an explicit prompt (unlike Notification Permission or Location Permission). Live Activities appear with the iOS Provisional Authorization UI.
As with any iOS development, we recommend Apple’s developer guidelines.According to Apple’s guidelines, applications should give users the option to opt-in to Live Activities. For example, an app can give a user an option to start a Live Activity through it’s UX, such as as a button or in-app. Live Activities must be started when the application is in the foreground.
Entering a Live Activity associates an activityId with a live activity temporary push token on OneSignal’s server. The activityId is then used with the OneSignal REST API to update one or multiple Live Activities at one time.
Parameter
Type
Description
activityId
String
A customer defined identifier that gets assisted with the temporary push token on OneSignal’s server. When the customer uses the update endpoint they will send this activityId to specify which push tokens they would like to update. NOTE: activityId cannot contain any / (forward slash) characters.
token
String
A Live Activity temporary push token.
enterliveActivity usage with context:
// ... your app's code let activity = try Activity<OneSignalWidgetAttributes>.request( attributes: attributes, contentState: contentState, pushType: .token)Task { for await data in activity.pushTokenUpdates { let myToken = data.map {String(format: "%02x", $0)}.joined() // ... required code for entering a live activity OneSignal.enterLiveActivity("my_activity_id", withToken: myToken) }}
OneSignal.shared.enterLiveActivity("my_activity_id", token).then((v) { print("Successfully enter live activity");}).catchError((error) { print("Failed to enter live activity with error: $error");});
Exiting a Live activity deletes the association between a customer defined activityId with a Live Activity temporary push token on OneSignal’s server.exitliveActivity usage
OneSignal.shared.exitLiveActivity("your_activity_id").then((v) { print("Successfully exit live activity");}).catchError((error) { print("Failed to exit live activity: $error");});
In-App Messages do not require any code to get started, but if you would like to setup custom triggers to display the In-App Message under certain conditions and track IAM lifecycle events, we have SDK methods for you!See our In-App Message SDK Methods for details.
OneSignal’s Mobile and Web SDKs provide methods for collecting emails, logging out emails, and tracking email subscription changes.See the Email SDK Methods guide for more details.If you have a backend server, we strongly recommend using Identity Verification with your users. Your backend can generate an Email authentication token and send it to your app.
OneSignal’s Mobile and Web SDKs provide methods for collecting phone numbers, logging out phone numbers, and tracking sms subscription.See the SMS SDK Methods guide for more details.If you have a backend server, we strongly recommend using Identity Verification with your users. Your backend can generate an SMS authentication token and send it to your app.